[MOD] [WIP] Dawn of Lore

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
User avatar
Leki
Posts: 548
Joined: Wed Sep 12, 2012 3:49 pm

[MOD] [WIP] Dawn of Lore

Post by Leki » Fri Oct 17, 2014 10:47 pm

Dawn of Lore
Custom dungeon by Leki

LATEST NEWS
Last update 18.03.2015

Custom monster: Lost Soul (Ghost)

This one has a brain of ice_guardian - so change script to change behaviour (e.g. plasma bolt model and material is included and animations for melee and ranged attacks as well).
It's 100% original object, based on LoG2 ice_guardian model (skirt is there as you can see and I partialy used skirt nodes and some keys from skirt animations as well).

You can DOWNLOAD it and use for free (modify what you want).

Image
SpoilerShow
25.11.2014
Here is an update of village asset pack.

Riverfall Village v.05:

This scene is based just on one house model. The goal is to get maximum with minimum.
Image

And one more scene (still one building model, but this time you can see how H=-1 settings on the buildng works):

Image

28.10.2014
I tried to update some old models for new engine. Textures are still work in progress, but first impression is good I guess. Next step will add support for terrain elevation and village objects including landing pier, where parties airship will harbour.

Riverfall Village v.01:
Image

24.10.2014
I'm working on some distant scene object tests. This is Lake of Dawn, bordered by rocky mountains. As you can see, scene is in early testing phase. I have to figure out how to set up scene objects to prevent rendering glitches etc. But well, first results are promising, so I hope, I will share more info soon.

Lake of Dawn v.01:
Image

22.10.2014
Ok, here is 1st test of custom monster with some basic animations (walk, strafing etc), attack is not implemented yet, because it's very early version, but you can see some potential...

RAWULF SAMURAI v.02
Weapons: Katana and Wakizashi,
Style: melee, dual weapons, light armor, fast
Specialities: deadly strike, side strike


Image



Direct link to the video: http://youtu.be/oE3ssNFGrhg

21.10.2014
1st test of textured model. For reference I used only one texture: double-scale mapping of dungeon wall.

City Pack v.02:
Image

OLD POSTS


18.10.2014
I made some early tests with terrain, terrain objects and big custom models.

Castle v.01:

Image

17.10.2014
Asset pack and definitions for LoG2 are still unknown, but I successfully added my first (wip and very simple) custom asset into scene. It's airship used by party for traveling between floating islands on the sky over the Northern kingdoms.

Airship v.01:
Image
Last edited by Leki on Wed Mar 18, 2015 11:03 pm, edited 27 times in total.
I'm the Gate I'm the Key.
Dawn of Lore

User avatar
Leki
Posts: 548
Joined: Wed Sep 12, 2012 3:49 pm

Re: [MOD] [WIP] Dawn of Lore

Post by Leki » Fri Oct 17, 2014 10:48 pm

Dawn of Lore
Custom dungeon by Leki

ASSET LIST
If asset is V1.0 or higher, you can download it and use for free.

Custom Env Objects
0.1 dow_airship
0.1 dow_castle
0.2 dow_city_pack

Custom Monsters
0.2 rawulf
0.9 lost soul (ghost)
Last edited by Leki on Wed Mar 18, 2015 11:12 pm, edited 7 times in total.
I'm the Gate I'm the Key.
Dawn of Lore

User avatar
Leki
Posts: 548
Joined: Wed Sep 12, 2012 3:49 pm

Re: [MOD] [WIP] Dawn of Lore

Post by Leki » Fri Oct 17, 2014 10:48 pm

Reserved.
I'm the Gate I'm the Key.
Dawn of Lore

User avatar
Leki
Posts: 548
Joined: Wed Sep 12, 2012 3:49 pm

Re: [MOD] [WIP] Dawn of Lore

Post by Leki » Sat Oct 18, 2014 8:58 am


I made some early tests with terrain, terrain objects and big custom models.

SpoilerShow
Castle v.01:
Image
Last edited by Leki on Tue Oct 21, 2014 11:11 pm, edited 3 times in total.
I'm the Gate I'm the Key.
Dawn of Lore

User avatar
Drakkan
Posts: 1317
Joined: Mon Dec 31, 2012 12:25 am

Re: Dawn of Lore

Post by Drakkan » Sat Oct 18, 2014 11:02 am

Oh man, Leki in the action again :D looking forward for more !
Breath from the unpromising waters.
Eye of the Atlantis

User avatar
Ixnatifual
Posts: 731
Joined: Mon Apr 16, 2012 5:23 pm

Re: [MOD] [WIP] Dawn of Lore

Post by Ixnatifual » Sat Oct 18, 2014 9:19 pm

He's back with a vengeance!
Image

User avatar
Leki
Posts: 548
Joined: Wed Sep 12, 2012 3:49 pm

Re: [MOD] [WIP] Dawn of Lore

Post by Leki » Tue Oct 21, 2014 11:22 pm

Here is 1st test of textured model. For reference I used only one texture: double-scale mapping of dungeon wall (material id = dungeon_wall_01)
SpoilerShow
City Pack v.02:
Image
I'm the Gate I'm the Key.
Dawn of Lore

andyroosta
Posts: 124
Joined: Wed May 30, 2012 11:11 pm

Re: [MOD] [WIP] Dawn of Lore

Post by andyroosta » Wed Oct 22, 2014 12:25 am

Look forward to seeing more of this one!

User avatar
Leki
Posts: 548
Joined: Wed Sep 12, 2012 3:49 pm

Re: [MOD] [WIP] Dawn of Lore

Post by Leki » Wed Oct 22, 2014 12:57 am

Ok... Here is 1st test of custom monster with some basic animations (walk, strafing etc), attack is not implemented yet, because it's very early version, but you can see some potential...
SpoilerShow
RAWULF SAMURAI v.02
Weapons: Katana and Wakizashi,
Style: melee, dual weapons, light armor, fast
Specialities: deadly strike, side strike


Image



Direct link to the video: http://youtu.be/oE3ssNFGrhg
I'm the Gate I'm the Key.
Dawn of Lore

User avatar
sapientCrow
Posts: 394
Joined: Sun Apr 22, 2012 10:57 am

Re: [MOD] [WIP] Dawn of Lore

Post by sapientCrow » Wed Oct 22, 2014 1:31 am

Nice on the Rawulf!

Post Reply