Editor Tutorials on YouTube - part 13 is out

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Re: Editor Tutorials on YouTube - part 13 is out

Postby minmay » Mon Mar 09, 2015 12:54 am

I notice you spent a lot of time on weight painting rigid objects in that video. You (or other readers) might find the info in this thread to be useful: there are a couple of easy ways to "fill" vertex groups with one weight in Blender.
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Re: Editor Tutorials on YouTube - part 13 is out

Postby Aisuu » Mon Mar 09, 2015 10:24 am

Thank you Skuggasveinn for this awesome tutorial ;)
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Re: Editor Tutorials on YouTube - part 13 is out

Postby A100N » Mon Mar 09, 2015 5:16 pm

Hi all...
please help
I have 3 altars and 3 gems (red, blue, green) - who wants to write a script to open the door if the gems will be situated on the respective altars, but I'm in the "weak" and no department :(
red_altar need red_gem
blue_altar need blue_gem
green_altar need green_gem

then the doors need to be opened.
...
Unfortunately, what I did not do nothing happens, or I have a bug in the script :(
I am ashamed of my ruler paste this script ....

Can I count on help ?. Advance thank you very much.
I'm sorry, I use a translator :(
greetings A100N
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Re: Editor Tutorials on YouTube - part 13 is out

Postby THOM » Mon Mar 09, 2015 5:28 pm

Have a look at the opneing post and there at the entrance on "alcove puzzle" - maybe that gives some inspiration. Or post your script...
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Re: Editor Tutorials on YouTube - part 13 is out

Postby A100N » Mon Mar 09, 2015 6:31 pm

I check this ALCOVE tutorial. works fine if use dungeon alcove tiles, but if use ALTAR, this script not work:(
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Re: Editor Tutorials on YouTube - part 13 is out

Postby Skuggasveinn » Mon Mar 09, 2015 11:47 pm

Hi A100N

Please have a look at this test dungeon within the editor.
http://www.zorglubb.net/grimrock/dropzone/TestChamber.zip

It has the following puzzles.

Place a green gem on a pressure plate to open a door.
Place a green and a red gem inside an alcove to open a door
Use shovel to dig up treasure.
Place a sword on a alter to open a door.
Remove a torch from a torch holder to open a door (and then place it in another holder the triggers a teleporter)
Place a blue, red and a green gem on 3 separate altars that will destroy the gems, when that's done a door will open.

hope that gets you in the right direction.

kind regards.
Skuggasveinn.
Link to all my assets on Nexus like the Town Tileset, Water Fountains, Extra Lanters Pack, Yuleland, Secret Doors Extra, Flooded Dungeon and Skeletons Impaled pack.
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Re: Editor Tutorials on YouTube - part 13 is out

Postby A100N » Tue Mar 10, 2015 12:05 am

Skuggasveinn

Thank you very much for your help, and once again I apologize for the inconvenience!
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Re: Editor Tutorials on YouTube - part 13 is out

Postby Skuggasveinn » Tue Mar 10, 2015 1:23 am

Nothing to apologize for, its never a trouble or inconvenience, and when people are learning something new, then there are no stupid questions.
So feel free to ask.

kind regards.
Skuggasveinn.
Link to all my assets on Nexus like the Town Tileset, Water Fountains, Extra Lanters Pack, Yuleland, Secret Doors Extra, Flooded Dungeon and Skeletons Impaled pack.
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Re: Editor Tutorials on YouTube - part 13 is out

Postby A100N » Wed Mar 11, 2015 8:22 pm

Hello.
I have a question.
Is it possible to somehow change in the file [monsters.lua] or somewhere else size specific monster?
----
I created (small_crab) but do not know how to reduce its size by 50%
there is no script for some type of ...
height = 50%, or 0.5
width ^^
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Re: Editor Tutorials on YouTube - part 13 is out

Postby minmay » Wed Mar 11, 2015 8:26 pm

You need to change the actual model file to do that.
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