Script entities
- cromcrom
- Posts: 549
- Joined: Tue Sep 11, 2012 7:16 am
- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
Script entities
Will it be possible to script everythings in the script files, or will some scripts have to be written in the editor, as script entities ?
A trip of a thousand leagues starts with a step.
Re: Script entities
My understanding [3rd hand] is that script objects can reference external files... So you'd set the source to the path & file... and preview pulls the script from the text file.cromcrom wrote:Will it be possible to script everythings in the script files, or will some scripts have to be written in the editor, as script entities ?
Re: Script entities
I tried some scripting technique, but objects are totaly different and property/features from LOG1 isnt working.
Its possible to publiced new objects deffinitions for scripting, please?
Its possible to publiced new objects deffinitions for scripting, please?
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
MultiAlcoveManager, Toolbox, Graphic text,