Script entities

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cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Script entities

Post by cromcrom » Sun Oct 12, 2014 8:43 am

Will it be possible to script everythings in the script files, or will some scripts have to be written in the editor, as script entities ?
A trip of a thousand leagues starts with a step.

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Isaac
Posts: 2949
Joined: Fri Mar 02, 2012 10:02 pm

Re: Script entities

Post by Isaac » Sun Oct 12, 2014 9:33 am

cromcrom wrote:Will it be possible to script everythings in the script files, or will some scripts have to be written in the editor, as script entities ?
My understanding [3rd hand] is that script objects can reference external files... So you'd set the source to the path & file... and preview pulls the script from the text file.

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AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: Script entities

Post by AdrTru » Thu Oct 16, 2014 8:05 pm

I tried some scripting technique, but objects are totaly different and property/features from LOG1 isnt working.

Its possible to publiced new objects deffinitions for scripting, please?
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,

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