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If you know which objects you're flipping, you can always just repeat the transformation on every reload. I think the big limitation here is that a lot of Components just don't handle rotation gracefully (or at all).Isaac wrote: ↑Mon Sep 02, 2019 5:27 am*It is possible to manually flip all of the walls as individual objects, of course...but they would have to be redefined as custom walls without minimalSaveState, because they would each lose their changes when the game is reloaded. In theory...just loop through all of the affected objects, and using the setRotationAngles(), and setOffset() methods of each model and occluder components should easily flip them 180°; that's not how it's done on this map though.
Since G1mp offers many tilesets, I will simply choose 1 set exclusively for worldrotationangles and set minimal savestate to false on the walls and objects used in the mirror dimension. That should fix it. I only plan to use this mirror in a few select and very small locations like a house in the clip I showed.