Another question about map size, limits and streamlining things

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Pompidom
Posts: 476
Joined: Sun May 06, 2018 9:42 pm

Re: Another question about map size, limits and streamlining things

Post by Pompidom » Thu Jan 31, 2019 1:49 pm

Isaac wrote:
Thu Jan 31, 2019 4:03 am
The editor allows for the disabling of levels while editing—and they simply don't load.

You can click to enable or disable any of the levels, and the preview works fine, so long as it never calls a script that is absent for being on an unloaded level. Just click the orange dots on the level panel.

It is unfortunate that the editor does not save the state of enabled/disabled levels in the project file. So you will have to repeat the process every time you reload. :(
I totally forgot you can do that :lol:

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Eleven Warrior
Posts: 726
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Another question about map size, limits and streamlining things

Post by Eleven Warrior » Sun Feb 03, 2019 7:23 am

Zo Kath Ra wrote:
Thu Jan 31, 2019 9:01 am
Pompidom wrote:
Thu Jan 31, 2019 3:12 am
The 4 GB patch simply takes care of everything
Careful, or minmay will quote the T&C at you!
Lol thats so true dude. Almost Human should allow you to use the Patch :P

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