all is in the title.
I want to make a gobelin, but there is something wrong. The texture looks like cut in the middle and part of it is missing.
What am I doing wrong?
I use a 256x1024 texture and a custom model (its the castle wall cloth model, that I have resized in GMT)
how to make a proper looking gobelin?
Re: how to make a proper looking gobelin?
That's an UV issue. I can't remember if that object has something special going on with the uv's, but I really don't think so.
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Re: how to make a proper looking gobelin?
thanks for your answers!
I've corrected the UV things, better now.
I've corrected the UV things, better now.
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