automap tile
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Re: automap tile
Have you tried to use Map:setAutomapTile(number, number, number) on the entire map to put walls or whatever on everything?
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- Posts: 432
- Joined: Fri Feb 08, 2013 8:06 pm
Re: automap tile
Instead of disabling it, you can make sure it just doesn't display anything by adding a map graphic that covers the entire mapkelly1111 wrote:Really wish there was a way to disable the automap. I have my dungeon designed in a way that it uses stairs on the same editor level that connect to eachother, creating the illusion of depth (but saving levels in the editor) ... and the autmap completly destroys the inmersion.
Re: automap tile
that's what I've already tryed, but that looks ugly on the map.zimberzimber wrote:Bongobeat - You can mimic it by creating empty objects that only have a map graphics for each possible tile, and placing them manually
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- Posts: 432
- Joined: Fri Feb 08, 2013 8:06 pm
Re: automap tile
I don't have that anymore, I've tested it a few months ago, and I didn't keep that "stuff"zimberzimber wrote:Screenshot?