automap tile

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
User avatar
AndakRainor
Posts: 673
Joined: Thu Nov 20, 2014 5:18 pm

Re: automap tile

Post by AndakRainor » Fri Dec 22, 2017 12:00 pm

Have you tried to use Map:setAutomapTile(number, number, number) on the entire map to put walls or whatever on everything?

User avatar
zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: automap tile

Post by zimberzimber » Sat Dec 23, 2017 5:02 pm

kelly1111 wrote:Really wish there was a way to disable the automap. I have my dungeon designed in a way that it uses stairs on the same editor level that connect to eachother, creating the illusion of depth (but saving levels in the editor) ... and the autmap completly destroys the inmersion.
Instead of disabling it, you can make sure it just doesn't display anything by adding a map graphic that covers the entire map
My asset pack [v1.10]
Features a bit of everything! :D

bongobeat
Posts: 966
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: automap tile

Post by bongobeat » Sat Dec 23, 2017 5:25 pm

zimberzimber wrote:Bongobeat - You can mimic it by creating empty objects that only have a map graphics for each possible tile, and placing them manually
that's what I've already tryed, but that looks ugly on the map.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

User avatar
zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: automap tile

Post by zimberzimber » Sun Dec 24, 2017 12:59 am

Screenshot?
My asset pack [v1.10]
Features a bit of everything! :D

bongobeat
Posts: 966
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: automap tile

Post by bongobeat » Sun Dec 24, 2017 2:43 pm

zimberzimber wrote:Screenshot?
I don't have that anymore, I've tested it a few months ago, and I didn't keep that "stuff"
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

Post Reply