Under Dungeon Tile Set - Reaching Compleation

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vanblam
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Re: Under Dungeon Tile Set - Reaching Compleation

Post by vanblam » Wed Mar 22, 2017 1:19 am

AndakRainor wrote:I don't know what could be missing for a complete set, may be you should compare to the list of all the classic dungeon objects in the editor?

Something I don't see in your list: what about exits and/or stairs ?

OMG stairs .. I forgot about stairs :P .. thanks :D

Yea I guess I could check a standard dungeon and look at all the parts. I assumed I had them all lol

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vanblam
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Re: Under Dungeon Tile Set - Reaching Compleation

Post by vanblam » Wed Mar 22, 2017 2:29 am

Got the stairs done lol.. Anyone else have any ideas?
In 3 hours from now I'm calling it complete. Between that time I'll add some more random stuff :P

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THOM
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Re: Under Dungeon Tile Set - Reaching Compleation

Post by THOM » Wed Mar 22, 2017 2:57 am

Whats about the possibility of having a secret door?
THOM formaly known as tschrage
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vanblam
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Re: Under Dungeon Tile Set - Reaching Compleation

Post by vanblam » Wed Mar 22, 2017 2:58 am

THOM wrote:Whats about the possibility of having a secret door?
Sure :) .. Ill pop one of those in right now :D

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akroma222
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Re: Under Dungeon Tile Set - Reaching Compleation

Post by akroma222 » Wed Mar 22, 2017 3:07 am

Wall Texts,
Alien/Ancient Statues,
Demon Head (+sockets),
Weapon Racks (for bizarre weapons - like LoG1 Weapon of Power)
Teleporter (similar to SG1 Asgard teleporters ep 'Thors Hammer')
Alien Obelisk (similar to Zimbers Obelisk)
Monsters - Scavengers, Shrakk Torr, Xeloroid, Eyectopus, Tentacles (Im going to add these anyways)

No pressure chief ;-)
(not sure what you can do w 3 hours ;-) hehe)

Akroma

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vanblam
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Re: Under Dungeon Tile Set - Reaching Compleation

Post by vanblam » Wed Mar 22, 2017 3:26 am

akroma222 wrote:Wall Texts,
Alien/Ancient Statues,
Demon Head (+sockets),
Weapon Racks (for bizarre weapons - like LoG1 Weapon of Power)
Teleporter (similar to SG1 Asgard teleporters ep 'Thors Hammer')
Alien Obelisk (similar to Zimbers Obelisk)
Monsters - Scavengers, Shrakk Torr, Xeloroid, Eyectopus, Tentacles (Im going to add these anyways)

No pressure chief ;-)
(not sure what you can do w 3 hours ;-) hehe)

Akroma
O.o I love your ideas :D .. Ill try for the teleporter :P The other stuff ill do in an update. I wish I knew how to do monsters, but me not so good at that haha.

Now the teleporter, that is a pad on the ground right? ( send me a link lol, that way I can get an idea :P )

EDIT: I guess wall texts wouldn't be that hard to put up either :)

to THOM:
The secret wall is now in bud :D

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vanblam
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Re: Under Dungeon Tile Set - Reaching Compleation

Post by vanblam » Wed Mar 22, 2017 5:35 am

Added wall texts. I do want to add that teleporter your talking about. If you could link me the example that would be great :)

Image

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vanblam
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Re: Under Dungeon Tile Set - Reaching Compleation

Post by vanblam » Wed Mar 22, 2017 6:35 am

This pack is complete. There will be some updates I'm sure. I will try to have this up by tomorrow.
Thanks for the reply's, I would have missed some basic things lol

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akroma222
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Re: Under Dungeon Tile Set - Reaching Compleation

Post by akroma222 » Wed Mar 22, 2017 10:49 am

Sorry for the untimely reply....
http://www.dailymotion.com/video/x3bghwx (watch from ~4 mins in)

Envisioning some form of beam/ray that scans a lifeform and then teleports lifeform away
(NOT traditional Star Trek beaming tech - More like how the SGA Wraith ships transport / encode people into the ships memory )
Sorry if the references are no good - above video link is fairly spot on

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vanblam
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Re: Under Dungeon Tile Set - Reaching Compleation

Post by vanblam » Thu Mar 23, 2017 10:31 am

Ahh I see. Ill add something like that in a future update. I thought it was just some teleport pad lol :P
I decided to add some roof pieces, they came out quite decent, so you will get to take a look when I upload this set tomorrow.

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