[ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye]

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
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zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: [ASSETS] I made an asset pack [UPDATE v1.4]

Post by zimberzimber » Sun Oct 09, 2016 8:09 pm

Updated to v1.4!
Added some more Imp related things, fixed some bugs, added more monsters, made the map prettier, and added some idle animations.
And most importantly, fixed this: (with Bongobeats modified helmet!)
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My asset pack [v1.10]
Features a bit of everything! :D

bongobeat
Posts: 956
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [ASSETS] I made an asset pack [UPDATE v1.4]

Post by bongobeat » Mon Oct 10, 2016 10:34 am

hey there,

I just have a look on the precedent version (1.3), when equipping a torch from a torch holder, I had a crash.
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you did nice work for those assets! congratulations

you should make a custom mountain, that don't use the background mountain material, but use the black rock texture, for the volcanic level.
Last edited by bongobeat on Mon Oct 10, 2016 9:28 pm, edited 1 time in total.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

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zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: [ASSETS] I made an asset pack [UPDATE v1.4]

Post by zimberzimber » Mon Oct 10, 2016 10:45 am

bongobeat wrote:I just have a look on the precedent version (1.3), when equipping a torch from a torch holder, I had a crash.
Oh... that... Forgot to remove the party hook responsible for slots...
Opening any inventory will prevent the crash. (Or you can just remove the onClickItemSlot party hook in zim_party.lua)
I'll upload a hotfix soon.
bongobeat wrote:you should make a custom mountain, that don't use the background mountain material, but use the black rock texture, for the volcanic level.
Was thinking about it, but I forgot about it with all the other things I was working on. Might be next update!

EDIT: Uploaded hotfix
My asset pack [v1.10]
Features a bit of everything! :D

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zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: [ASSETS] I made an asset pack [UPDATE v1.4]

Post by zimberzimber » Tue Oct 11, 2016 2:54 am

bongobeat wrote:you should make a custom mountain, that don't use the background mountain material, but use the black rock texture, for the volcanic level.
I promised a volcano, I deliver a volcano! (coming in v1.5)
SpoilerShow
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Last edited by zimberzimber on Tue Oct 11, 2016 12:38 pm, edited 1 time in total.
My asset pack [v1.10]
Features a bit of everything! :D

Cashpwns
Posts: 11
Joined: Tue Oct 11, 2016 4:19 am

Re: [ASSETS] I made an asset pack [UPDATE v1.4a]

Post by Cashpwns » Tue Oct 11, 2016 4:43 am

This is probably one of the nicest addon packs I have seen so far, good job on this!

bongobeat
Posts: 956
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [ASSETS] I made an asset pack [UPDATE v1.4a]

Post by bongobeat » Tue Oct 11, 2016 12:32 pm

nice job, more that a simple volcanic mountain :D
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

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zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: [ASSETS] I made an asset pack [UPDATE v1.4a]

Post by zimberzimber » Thu Oct 13, 2016 2:23 am

Cashpwns wrote:This is probably one of the nicest addon packs I have seen so far, good job on this!
bongobeat wrote:nice job, more that a simple volcanic mountain :D
Thank you two! :D
About the volcano - It still requires some UV fixing so the lava flows look more like flows rather than a scrolling texture.

Also, spoilers for Saturday :)
Image
My asset pack [v1.10]
Features a bit of everything! :D

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zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: [ASSETS] I made an asset pack [UPDATE v1.4a]

Post by zimberzimber » Sat Oct 15, 2016 10:42 pm

Updated delayed to next week.
Not enough new content to be worthy of an update. :(
My asset pack [v1.10]
Features a bit of everything! :D

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zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: [ASSETS] I made an asset pack [UPDATE v1.5] [+Enchanting

Post by zimberzimber » Tue Oct 25, 2016 2:39 am

Updated to 1.5
Added some Uggardian like monsters
Added a .lua file containing all Grimrock 2 animations for applying freeze fixes and such.

Added an enchanting system
I'm going to need a lot of feedback on this one please :P
My asset pack [v1.10]
Features a bit of everything! :D

User avatar
zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: [ASSETS] I made an asset pack [UPDATE v1.6] [+Enchanting

Post by zimberzimber » Sun Nov 13, 2016 8:42 pm

Updated to 1.6!
Added a few monsters
Added a cool spell requested by Akroma
cleaned and fixed some stuff.
My asset pack [v1.10]
Features a bit of everything! :D

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