Testers wanted: Avenie's Awful Adventure

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
minmay
Posts: 2697
Joined: Mon Sep 23, 2013 2:24 am

Re: Testers wanted: Avenie's Awful Adventure

Post by minmay » Sun Nov 13, 2016 4:05 am

Graduate school and recent events leave me with less time to dedicate to this than I'd like, but I'm not going to rush things because this is more than an example dungeon; it's become personally important to me.
In addition to that, I hope that I can demonstrate that the modding community needs to reimagine what's possible to do in the Grimrock 2 engine.
Additional screenshots to show what I mean:
SpoilerShow
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I do plan to release a public beta of the G1MP in advance, since it is feature-complete.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.

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akroma222
Posts: 1025
Joined: Thu Oct 04, 2012 10:08 am

Re: Testers wanted: Avenie's Awful Adventure

Post by akroma222 » Sun Nov 13, 2016 7:27 am

Do what you gota do big Chief, Im sure there must be 10 of you hey!

Between your Study, recent events, ORRR3, helping jKos with the wiki, creating this showcase dungeon for LoG1 assets,
being the first to Answer most peoples Questions and generally keeping us all out of trouble...

I take my proverbial hat off to you :D Absolutely no rush at all 8-)

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Lark
Posts: 178
Joined: Wed Sep 19, 2012 4:23 pm
Location: Springfield, MO USA

Re: Testers wanted: Avenie's Awful Adventure

Post by Lark » Sun Nov 13, 2016 7:34 am

minmay: I would be honored to be included in the testers while adhering to the three rules plus whatever else you decided. You're amazing and I'd be glad to help in anyway I could. No rush, of course.

Best Regards, -Lark

kelly1111
Posts: 340
Joined: Sun Jan 20, 2013 6:28 pm

Re: Testers wanted: Avenie's Awful Adventure

Post by kelly1111 » Sun Nov 13, 2016 11:00 am

Looking forward to your G1MP !
Do you have a date for it to be released planned?

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Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: Testers wanted: Avenie's Awful Adventure

Post by Duncan1246 » Sun Nov 13, 2016 11:44 am

I will be glad to test your mod in respect of the three rules.
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?

minmay
Posts: 2697
Joined: Mon Sep 23, 2013 2:24 am

Re: Testers wanted: Avenie's Awful Adventure

Post by minmay » Sun Nov 13, 2016 11:45 am

The open G1MP beta should be out this month.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.

kelly1111
Posts: 340
Joined: Sun Jan 20, 2013 6:28 pm

Re: Testers wanted: Avenie's Awful Adventure

Post by kelly1111 » Sun Nov 13, 2016 12:26 pm

Glad to test this for you in respect to your three rules.
This mega psck will give me a reboost ...
been stuck on designing a dungeon and adding (wrongly converted log1 tilesets) .. and making it to big but also to difficult to backwards remive them...
want to start anew and fresh with this pack !
Is the germanny dm tileset also included in tje pack ?

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AndakRainor
Posts: 673
Joined: Thu Nov 20, 2014 5:18 pm

Re: Testers wanted: Avenie's Awful Adventure

Post by AndakRainor » Sun Nov 13, 2016 7:46 pm

Is there an easy way to change the attributes tooltips like in your previous screenshot, or did you have to remake the onDrawGui for that?

minmay
Posts: 2697
Joined: Mon Sep 23, 2013 2:24 am

Re: Testers wanted: Avenie's Awful Adventure

Post by minmay » Sun Nov 13, 2016 7:47 pm

kelly1111 wrote:Is the germanny dm tileset also included in tje pack ?
No. There's no point in including the Dungeon Master Resource in this pack. I already converted it over a year ago.
AndakRainor wrote:Is there an easy way to change the attributes tooltips like in your previous screenshot, or did you have to remake the onDrawGui for that?
I don't know if easy is the right word but it didn't involve any calls to gui functions.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.

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Komag
Posts: 3637
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Testers wanted: Avenie's Awful Adventure

Post by Komag » Thu Nov 17, 2016 4:28 am

This project looks very promising, I hope you're able to steadily work on it bit by bit and complete it.
Finished Dungeons - complete mods to play

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