Testers wanted: Avenie's Awful Adventure

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
minmay
Posts: 2768
Joined: Mon Sep 23, 2013 2:24 am

Testers wanted: Avenie's Awful Adventure

Post by minmay »

So this started as a brief example dungeon to be released alongside the Grimrock 1 Mega Pack (a Grimrock 2 conversion of all the good Grimrock 1 assets, including tilesets, items, monsters, etc.) but it grew into something a little more than that.
And now I need testers for it, so reply if you're willing to do that.

Story:
- your name is Avenie
- you're an aelbinne. not the lord of the rings kind with racist connotations, or the dungeons & dragons kind where you only exist because of the game designers' sexual fantasies. the middle ages celtic or icelandic kind where you're a mysterious magical creature rarely seen by humans and you're not evil exactly but you probably steal children or something
- you didn't steal any children, but did disguise yourself as a human and then got arrested for political dissidence
- everything really just goes downhill from there

Features and screenshots with some spoilers (if a screenshot is cut off, click to view it in full):
SpoilerShow
- elevation support
Image
- windows and stuff
Image
- whatever this is
Image
- some new mechanics
Image
- combat
Image
- oh yeah i guess i should mention that there are new animations
Image
- i have just been informed that the picture above is not, in fact, an animation, but a still picture of a frame of an animation
- here's a crappy retextured slime instead because people really love crappy retextured slimes for some reason
Image
- animated gears (if the gears in the picture don't appear to be animated, spin your head around)
Image
- "perk" system
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- an outdoor level that murders your computer 4x more than the outdoor levels you're accustomed to (really hard to take a screenshot of this that doesn't either look bad, or completely spoil things. i went with the look bad option)
Image
- there are a lot of puzzles too but they don't make exciting screenshots so you'll just have to believe me when i say there are puzzles (there are puzzles)
- also included is TURBO MODE
If you like puzzles, spectacle, or hitting monsters fast and hard, you'll probably like this mod.

note: the portrait was posted on these forums, and I'm using it for now, but I haven't actually been able to trace it back to its origin; image searches have turned up this:
Image
which is the highest resolution version I've found, but is also obviously not the original. So expect the portrait to possibly change.

If you want to help playtest the mod when it's in beta, reply to this thread. Requirements for testing are:
1. you have Grimrock 2
2. you can be trusted to not post anything about the mod in public (all bug reports and any other feedback should ONLY be given through pm)
3. you're willing to wait a little while (the mod isn't quite in beta yet)
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
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akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: Testers wanted: Avenie's Awful Adventure

Post by akroma222 »

THIS THIS THIS!
This has made my day! :D

Excuse my ignorance, I have not heard of the Grimrock 1 Mega Pack...
I was actually about to make some firm choices about which of the old wall sets to use for my mod
... seems like you have converted them all (all the good ones) over already?? :shock:
(once again, you are 10 steps ahead)

Some of the extra GUI touches look very cool too!
And best of all.... crappy retextured slimes :lol: 8-)

I will be in touch
minmay
Posts: 2768
Joined: Mon Sep 23, 2013 2:24 am

Re: Testers wanted: Avenie's Awful Adventure

Post by minmay »

akroma222 wrote:Excuse my ignorance, I have not heard of the Grimrock 1 Mega Pack...
Well, that's because this is the first time I've mentioned it. The plan is to release it in tandem with Avenie, which will function as an example dungeon and a means of testing the pack.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
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Eleven Warrior
Posts: 736
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Testers wanted: Avenie's Awful Adventure

Post by Eleven Warrior »

Ok then Min imma in if you want a tester for this Dungeon. I would be very happy to do that for you :) I agree to all your terms to by the way np :)
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Eleven Warrior
Posts: 736
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Testers wanted: Avenie's Awful Adventure

Post by Eleven Warrior »

Do you want my help or not Minmay??
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Testers wanted: Avenie's Awful Adventure

Post by bongobeat »

I'm up for testing, no problem for the 3 rules.

to be sure, its a playable dungeon? not some tilesets to test?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
minmay
Posts: 2768
Joined: Mon Sep 23, 2013 2:24 am

Re: Testers wanted: Avenie's Awful Adventure

Post by minmay »

Yes, it's a complete full-length dungeon.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Testers wanted: Avenie's Awful Adventure

Post by bongobeat »

ok then, just asking.

Ready to test! :twisted:
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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THOM
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Location: Germany - Cologne
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Re: Testers wanted: Avenie's Awful Adventure

Post by THOM »

Well - may I ask whats the state of this project?
THOM formaly known as tschrage
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