Re: [WIP] Akromas GUI - Rune Panel
Posted: Wed Aug 28, 2019 7:41 am
Here is a revision of that priority list
Statistics Menu
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Add scripting support so correct info is displayed for Item types (ammo, bomb, bare hand, caster, runeitem)
Check get / set functions for custom stats (Charisma, Resist Arcane, Stamina)
Move race backgrounds to this menu
Draw hand items (faded) behind their respective info displays
Check get / set functions for custom stats (Charisma, Resist Arcane, Stamina)
Move race backgrounds to this menu
Draw hand items (faded) behind their respective info displays
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A handful of the abilities gained through Racial Traits + Class are not finished yet -OR- were going
to be set up by in-game assets / trigger-scripts. Either way, wont take long to sort this out
to be set up by in-game assets / trigger-scripts. Either way, wont take long to sort this out
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Not necessary to reimplement entirely - just need to do some base framework scripting so that adding
features (eg counter striking) later will be easier and user friendly for other modders
features (eg counter striking) later will be easier and user friendly for other modders
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Already mostly done, just minor changes to how active spell icons are drawn
--NON ESSENTIAL STUFF TODO LATER--
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Container GUI - Ive designed some new open container Item gui textures.
I have not begun coding for this...could possibly be something to fix up later (non essential + time intensive)
Condition Gui Display (attack panel portrait) Pretty sure that's easy to script up but ..... Im still unsure or undecided on where to display the condition icons for conds a champion currently has
Quick Item Slots AndakRainor's work, just need to integrate into my attack panel spacing (actually this and the Condition Gui Display are competing for attack panel real estate
ICONS There are still icons to finish for many areas, at a rough guess:
~5 skills, ~ 30 to 50 traits, ~20 conditions
Locks Traps Menu Already have an outdated but semi functional locks and traps menu - but it needs a major redo.
Add remaining monster definitions to combined monster roster (Im up to the letter 'T' I think)
Add vanblam's latest lava red cave assets (and integrate into my sys)
Champion custom damage attack panel Gui fx (will adapt zimbers version to work my attack panels)
I have not begun coding for this...could possibly be something to fix up later (non essential + time intensive)
Condition Gui Display (attack panel portrait) Pretty sure that's easy to script up but ..... Im still unsure or undecided on where to display the condition icons for conds a champion currently has
Quick Item Slots AndakRainor's work, just need to integrate into my attack panel spacing (actually this and the Condition Gui Display are competing for attack panel real estate
ICONS There are still icons to finish for many areas, at a rough guess:
~5 skills, ~ 30 to 50 traits, ~20 conditions
Locks Traps Menu Already have an outdated but semi functional locks and traps menu - but it needs a major redo.
Add remaining monster definitions to combined monster roster (Im up to the letter 'T' I think)
Add vanblam's latest lava red cave assets (and integrate into my sys)
Champion custom damage attack panel Gui fx (will adapt zimbers version to work my attack panels)