Metal Cube Boss from LOG1 Import

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kelly1111
Posts: 319
Joined: Sun Jan 20, 2013 6:28 pm

Re: Metal Cube Boss from LOG1 Import

Post by kelly1111 » Sat Jul 21, 2018 12:26 am

Just a thought. Could the cube be altered to behave like the rat swarm. I still want to make a gellatinous cube. That moves over the party and damages them / traps them. Will use a translucent <---- this the right word? Texture for the see through effect

Any ideas ...suggestions are welcome.

Ooo and does someone have the animations converted to log2 and willing to share?

Otherwise ill attempt to convert the myself ...with the libk minmay pointed out


Would it be hard to make a cube model and moving animations myself ...? Still havent tried animations / riggs ... etc

Someone willing to make them ?

Also saw that soneone modding a warhammer mod on log1 had 4 new custom monsters made by himself... pretty neat. Wish I could do that

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Halluinoid
Posts: 165
Joined: Tue Apr 02, 2013 7:08 pm
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Re: Metal Cube Boss from LOG1 Import

Post by Halluinoid » Wed Jul 25, 2018 10:56 pm

what a thread

everybody passionate for the Cube in LOG2 but after years , its still pie in the sky

Kelly, great to hear your thoughts girl!! good luck

kelly1111
Posts: 319
Joined: Sun Jan 20, 2013 6:28 pm

Re: Metal Cube Boss from LOG1 Import

Post by kelly1111 » Wed Jul 25, 2018 11:07 pm

:D :D

The cube must be !

I will ressurect my version of it. (Someday) :lol:

Azel
Posts: 808
Joined: Thu Nov 06, 2014 10:40 pm

Re: Metal Cube Boss from LOG1 Import

Post by Azel » Wed Nov 21, 2018 8:52 pm

Yep, I would definitely update my Mod to have the Cube come to life. Right now the Cube sits in the Mechanical Age in my Grimrock Mod (Mystrock) as a stationary artifact. aaww

ratman
Posts: 77
Joined: Fri Jan 10, 2020 1:13 am

Re: Metal Cube Boss from LOG1 Import

Post by ratman » Mon Sep 07, 2020 7:18 pm

has anyone managed to import the cube yet?

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