Metal Cube Boss from LOG1 Import

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kelly1111
Posts: 349
Joined: Sun Jan 20, 2013 6:28 pm

Re: Metal Cube Boss from LOG1 Import

Post by kelly1111 »

Just a thought. Could the cube be altered to behave like the rat swarm. I still want to make a gellatinous cube. That moves over the party and damages them / traps them. Will use a translucent <---- this the right word? Texture for the see through effect

Any ideas ...suggestions are welcome.

Ooo and does someone have the animations converted to log2 and willing to share?

Otherwise ill attempt to convert the myself ...with the libk minmay pointed out


Would it be hard to make a cube model and moving animations myself ...? Still havent tried animations / riggs ... etc

Someone willing to make them ?

Also saw that soneone modding a warhammer mod on log1 had 4 new custom monsters made by himself... pretty neat. Wish I could do that
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Halluinoid
Posts: 165
Joined: Tue Apr 02, 2013 7:08 pm
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Re: Metal Cube Boss from LOG1 Import

Post by Halluinoid »

what a thread

everybody passionate for the Cube in LOG2 but after years , its still pie in the sky

Kelly, great to hear your thoughts girl!! good luck
kelly1111
Posts: 349
Joined: Sun Jan 20, 2013 6:28 pm

Re: Metal Cube Boss from LOG1 Import

Post by kelly1111 »

:D :D

The cube must be !

I will ressurect my version of it. (Someday) :lol:
Azel
Posts: 808
Joined: Thu Nov 06, 2014 10:40 pm

Re: Metal Cube Boss from LOG1 Import

Post by Azel »

Yep, I would definitely update my Mod to have the Cube come to life. Right now the Cube sits in the Mechanical Age in my Grimrock Mod (Mystrock) as a stationary artifact. aaww
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ratman
Posts: 158
Joined: Fri Jan 10, 2020 1:13 am

Re: Metal Cube Boss from LOG1 Import

Post by ratman »

has anyone managed to import the cube yet?
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Eleven Warrior
Posts: 736
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Metal Cube Boss from LOG1 Import

Post by Eleven Warrior »

bump up sorry.
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