
No problem, but it's VERY rough, and practially zero errorcheckingDoridion wrote:Your animations converter is a really important progress for modders ( especially in the monster's modding ). So with your agree, I duplicate the link to your converter here, in order to stick it in the superthread.
Code: Select all
onHitChampion = function(self, champion)
if not self.done then
party.party:knockback(self.go.facing)
end
self.done = true
end
thanks a lot !Prozail wrote: Also @Drakkan, I put another button in the shop.
Hi Prozal,Prozail wrote: Here is a first version of a reworked Dark Elf Temple, originally designed by Daniv (Original version here). All objects are in there, but i've removed the skeleton warrior, and skeleton Archer. Maybe i'll redo them separately at a later time.
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defineTile{
name = "dark_elf_temple_floor_water",
editorIcon = 112,
color = {45,95,140,255},
builder = "dungeon",
floor = {
"dark_elf_temple_floor_plain", 1,
},
wall = {
"dark_elf_temple_wall", 1,
},
pillar = {
"dark_elf_temple_pillar", 1,
},
ceiling = {
"dark_elf_temple_ceiling", 1,
},
ceilingShaft = "dark_elf_temple_ceiling_shaft",
underwater = true,
ceilingEdgeVariations = true,
automapTile = "water",
}