Dirt Cave

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bongobeat
Posts: 892
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Dirt Cave

Post by bongobeat » Sat Jan 12, 2019 1:12 am

Minmay has done a floor pudlle in the dm conversion, called dm_floor_puddle, maybe you can look at this one to see how it has been done.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

kelly1111
Posts: 272
Joined: Sun Jan 20, 2013 6:28 pm

Re: Dirt Cave

Post by kelly1111 » Sat Feb 09, 2019 6:54 pm

A very quick tryout I started today....
Cyclopean Hallway startup design I am working on. Will be used in my mod
(will tweak it for more variation, the floors are to clean ...for instance..need more beams and fallen stones, etc)

QUESTION: I am using the dungeon wall/ceiling/floor --- occluders , so far I think that is correct.. or should I design new ones for this setup? ... for the ceiling I am using the catacomb occluder

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Pompidom
Posts: 322
Joined: Sun May 06, 2018 9:42 pm

Re: Dirt Cave

Post by Pompidom » Sat Feb 09, 2019 7:27 pm

Instead of designing new stuff, just experiment with other people's assets. And stack multiple stuff on the same floortile/walltile :)

I have made some good looking stuff by simply combining stuff together.

kelly1111
Posts: 272
Joined: Sun Jan 20, 2013 6:28 pm

Re: Dirt Cave

Post by kelly1111 » Sat Feb 09, 2019 8:40 pm

Pompidom :) ... I like designing stuff.

I just cant seem to get this to work. Its a cube in blender. I have put it into a game matrix / rootnode ...
When I flip the normals the texture appears on the outside of the cube but the lightning is wrong... and when I invert it it's on the inside with the lightning correct...
It's prolly simple, but I cant get my head around what I am missing here?

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minmay
Posts: 2513
Joined: Mon Sep 23, 2013 2:24 am

Re: Dirt Cave

Post by minmay » Sat Feb 09, 2019 9:09 pm

Look at the "What to do when this happens" section of this post: http://grimrock.net/forum/viewtopic.php?f=22&t=14226
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.

kelly1111
Posts: 272
Joined: Sun Jan 20, 2013 6:28 pm

Re: Dirt Cave

Post by kelly1111 » Sat Feb 09, 2019 10:19 pm

YES YES YES !
Thanks minmay. Your info helped me out !
got it working

Pompidom
Posts: 322
Joined: Sun May 06, 2018 9:42 pm

Re: Dirt Cave

Post by Pompidom » Sun Feb 10, 2019 12:26 am

kelly1111 wrote:
Sat Feb 09, 2019 8:40 pm
Pompidom :) ... I like designing stuff.
When I look at your screenshots, I just wanna fill up those walls, floors and ceilings with all sorts of stuff :p

kelly1111
Posts: 272
Joined: Sun Jan 20, 2013 6:28 pm

Re: Dirt Cave

Post by kelly1111 » Sun Feb 10, 2019 8:59 pm

Pompidom wrote:
Sun Feb 10, 2019 12:26 am
kelly1111 wrote:
Sat Feb 09, 2019 8:40 pm
Pompidom :) ... I like designing stuff.
When I look at your screenshots, I just wanna fill up those walls, floors and ceilings with all sorts of stuff :p
We would make a good team. I create the emptyness and you enrich the space between

:D :D

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