It might be that it was reported already (i think i've read about it here) but can't locate the post so i re-report it.
Assume you fight a monster in such a room setup:
Code: Select all
.: free tile
M: Monster
P: Party
W: Wall
. . . . W
. . M . W
. . . . W
. . . P W
- is supposed to drop loot
- drop all missiles/throwing weapons it was hit with
when killed
Now assume:
- the monster moves towards the wall
- the party does a ranged attack that kills the monster before it can either finish it's move or turn towards the player
Now the following can happen (very hard to reproduce):
the items the monster is supposed to drop are not spawned on the tile the monster moved to but one tile further ahead!
Code: Select all
.: free tile
D: Monster death tile
L: Loot spawn tile
P: Party
W: Wall
. . . . W
. . . D L
. . . . W
. . . P W
The condition which causes items to spawn 1 tile ahead of a killed monster yet eludes me plus the bug is pretty hard to trigger.
Up to now i've seen it only twice since release:
- fighting a spider in the mine which walked into a tile before a large rock
- fighting a ratling thrower in the twigroot tunnels