badhabit wrote:Dr.Disaster wrote:cfisher2833 wrote:You're experiencing cpU bottleneck. The game seems to only make use of a single thread, which is why the framerate can drop so much when outdoors. Nothing you can really do about it short of overclocking your CPU (which you can't and shouldn't do on a laptop).
Wrong. The CPU bottleneck effect only occures when LoG2 is forced to run on a single core CPU.
He runs an i7 M 620 (dual core plus HT option -> virtual quad core) and LoG2 makes use of multiple cores when it finds them.
His GPU is simply not able to keep up.
No, as I showed Log2's graphic core barely utilizes 1.5 core, is therefore not effective multicore despite spawning several threads and the engine can end in CPU bound situations.
viewtopic.php?f=21&t=7088&start=80#p78084
LOL @ "effective" ... try to assign .5 cores to anything ..
A more precise statement would be that LoG2 requires 1.5 cores to run well and since there are no half cores make that 2.
Your own screenshots prove that the CPU bottleneck effect only occures when LoG2 is forced into a single core. When you allow the game to have it's way so it can run on both your cores there is not CPU bottleneck.
FYI the OP's CPU is more powerful than yours. Look it up in rankings if you don't believe me.
Yet his GPU has less then 1/3rd the performance of yours; it's about the same as an Intel HD 3000 so there is very little he can do.