Can character progression choices lock you out of beating the game?

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Re: Can character progression choices lock you out of beating the game?

Post by minmay » Tue Mar 12, 2019 10:02 am

There is one thing in Legend of Grimrock 2 that requires casting a spell, so you will need to have either a character with at least 1 skill point in Concentration (to wield a staff), or a battle mage or mage (which can cast spells with bare hands).
Aside from that, nothing is required. You could beat the game with all skills at 0 if you wanted, although killing things would be annoyingly slow. Evading monster attacks is the important part.

The game has unlimited experience available to level up and get more skill points, so you cannot actually lock yourself out of beating the game.

As far as skill balance goes:
Light weapons are by far the best weapons, much like the situation with swords in Grimrock 1, and an optimized party almost certainly has two light weapon users.
Throwing weapons are also far better than missile weapons or firearms.
Unlike in Grimrock 1 you actually get enough skill points to train more than one skill, so even the light weapons users will have skilling decisions to make after you max Light Weapons and Critical.

Again, though, the important part is evading monster attacks. Unlike in Grimrock 1, you cannot stunlock monsters, so standing in front of one and swinging is going to be bad no matter how optimized your party is.
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Re: Can character progression choices lock you out of beating the game?

Post by Voskhod_02 » Sat Mar 30, 2019 6:24 pm

Well, I've never encountered that kind of situation in any self-respecting game anyways, you can e pushed towards different paths according to your character progression but never be blocked.
The only game-killing issues I've encountered were killing key NPCs before they can give their last missions, and losing indispensable equipment at a crucial moment, and these are pure player errors. Well, then there are bugs in the game or in save files which can happen, but that's a whole different topic...

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