Grimrock 2 Beta 2.2.4

Talk about anything related to Legend of Grimrock 2 here.
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Re: Grimrock 2 Beta 2.2.4

Post by Dr.Disaster » Sat Apr 11, 2015 2:15 pm

Dr.Disaster wrote:Sidenote: after much hazzle i also managed to get a Yosemite 10.10.2 up and running but it obviously had problems with my hardware and it came not even close to the performance seen before.
Quick update regarding 10.10.3:
It seems Apple has included new/better nVidia drivers. The performance i've seen under 10.10.2 was pretty bad compared with 10.8.5. The native Yosemite 10.10.3 driver now covers a lot of ground here and is just a few frames behind the values i found early for Mountain Lion.

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Re: Grimrock 2 Beta 2.2.4

Post by AdrTru » Thu Apr 16, 2015 9:54 am

Only for info.

GameMode.setGameFlags(flag, value) where is in doc for v2.2.4 isnt worked

must be

GameMode.setGameFlag(flag, value)
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,

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Re: Grimrock 2 Beta 2.2.4

Post by arielado » Sat Jun 27, 2015 8:06 am

I want to try to install a new beta thanks for that information.

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Re: Grimrock 2 Beta 2.2.4

Post by Unkillable Cat » Mon Sep 28, 2015 4:48 pm

The Eyctopus monster seems to be able to hit the party with their Darkbolt projectile by shooting it downwards - the z elevation isn't a factor.

If you stand somewhere where an Eyctopus can float above you, it'll shoot and you'll get hit. Seeing as I've not seen a single projectile more vertically in Grimrock, I'm guessing this is a bug. Best place to test this is in Castle Nex where a lone Eyctopus tends to float two levels above ground level.

I'm playing Grimrock2 via Steam, so it should be the latest version.

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Re: Grimrock 2 Beta 2.2.4

Post by minmay » Mon Sep 28, 2015 6:19 pm

It's not the darkbolt projectile, it's their fart attack.
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