Grimrock 2 Beta 2.2.4

Talk about anything related to Legend of Grimrock 2 here.
User avatar
Dr.Disaster
Posts: 2845
Joined: Wed Aug 15, 2012 11:48 am

Re: Grimrock 2 Beta 2.2.4

Post by Dr.Disaster » Sat Apr 11, 2015 2:15 pm

Dr.Disaster wrote:Sidenote: after much hazzle i also managed to get a Yosemite 10.10.2 up and running but it obviously had problems with my hardware and it came not even close to the performance seen before.
Quick update regarding 10.10.3:
It seems Apple has included new/better nVidia drivers. The performance i've seen under 10.10.2 was pretty bad compared with 10.8.5. The native Yosemite 10.10.3 driver now covers a lot of ground here and is just a few frames behind the values i found early for Mountain Lion.

User avatar
AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: Grimrock 2 Beta 2.2.4

Post by AdrTru » Thu Apr 16, 2015 9:54 am

Only for info.

GameMode.setGameFlags(flag, value) where is in doc for v2.2.4 isnt worked

must be

GameMode.setGameFlag(flag, value)
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,

arielado
Posts: 1
Joined: Fri Jun 26, 2015 8:16 am

Re: Grimrock 2 Beta 2.2.4

Post by arielado » Sat Jun 27, 2015 8:06 am

I want to try to install a new beta thanks for that information.

User avatar
Unkillable Cat
Posts: 57
Joined: Fri Mar 29, 2013 5:06 pm
Location: Iceland

Re: Grimrock 2 Beta 2.2.4

Post by Unkillable Cat » Mon Sep 28, 2015 4:48 pm

The Eyctopus monster seems to be able to hit the party with their Darkbolt projectile by shooting it downwards - the z elevation isn't a factor.

If you stand somewhere where an Eyctopus can float above you, it'll shoot and you'll get hit. Seeing as I've not seen a single projectile more vertically in Grimrock, I'm guessing this is a bug. Best place to test this is in Castle Nex where a lone Eyctopus tends to float two levels above ground level.

I'm playing Grimrock2 via Steam, so it should be the latest version.

minmay
Posts: 2654
Joined: Mon Sep 23, 2013 2:24 am

Re: Grimrock 2 Beta 2.2.4

Post by minmay » Mon Sep 28, 2015 6:19 pm

It's not the darkbolt projectile, it's their fart attack.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.

Post Reply