Grimrock 2 Beta 2.2.4

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Dr.Disaster
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Re: Grimrock 2 Beta 2.2.4

Post by Dr.Disaster » Thu Feb 26, 2015 3:17 pm

I went back and forth between 2.1.18 and 2.2.4 to take a bunch of screenshots at specific locations to check on fps improvements. (1920x1080 fullscreen Triple Buffer all High)

1st column: beta party savegame from 2.1.9
2nd coloum: single wizard savegame from 2.1.18
3rd column: single farmer savegame from 2.2.4

For each column i loaded the same game right after game start, walked the same path and took pics at the locations listed.

Forgotten River

Code: Select all

31 15 3 22
2.1.18:	49 fps	51 fps	54 fps
2.2.4: 	53 fps	55 fps	59 fps

25 1 2 22
2.1.18:	48 fps	50 fps	53 fps
2.2.4: 	52 fps	53 fps	55 fps

10 1 2 22
2.1.18:	50 fps	52 fps	53 fps
2.2.4: 	55 fps	56 fps	59 fps

1 9 1 22
2.1.18:	45 fps	46 fps	49 fps
2.2.4: 	48 fps	49 fps	52 fps
Sleet Island

Code: Select all

30 12 3 11
2.1.18:	42 fps	43 fps	44 fps
2.2.4: 	45 fps	45 fps	47 fps

10 30 0 11
2.1.18:	43 fps	44 fps	45 fps
2.2.4: 	46 fps	46 fps	49 fps
Given that the locations are all outdoors with a lot to render the 5 to 10 percent overall fps improvement is very nice :D

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cromcrom
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Re: Grimrock 2 Beta 2.2.4

Post by cromcrom » Thu Feb 26, 2015 6:30 pm

Get and set party speed, and the defineCondition, OMG, this is great, thank you so very much :-)
A trip of a thousand leagues starts with a step.

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Frenchie
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Re: Grimrock 2 Beta 2.2.4

Post by Frenchie » Fri Feb 27, 2015 2:38 am

Dr. Disaster can you do the same on the PC? I would like to see results PC vs Mac. I also like to see what Petri's Mac goal is :

2.1.18 PC - 2.2.4 PC - 2.24 Mac - future 2.3 Mac (Petri's goal)

With this we can a rough estimate of what to expect of v2.3 and time when ready.

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Dr.Disaster
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Re: Grimrock 2 Beta 2.2.4

Post by Dr.Disaster » Fri Feb 27, 2015 2:41 am

Frenchie wrote:Dr. Disaster can you do the same on the PC? I would like to see results PC vs Mac.
I got no Mac that is capable of running the game.

Nevertheless the only way to get a real comparison would be a Mac with Win/OSX-dual-boot option so the same hardware is in use.

EDIT
Now on the other hand it seems i might actually not need a Mac to run OS X.
Can anybody hand me an OSX 10.6 install disk image to try that?

vlzvl
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Re: Grimrock 2 Beta 2.2.4

Post by vlzvl » Fri Feb 27, 2015 9:12 am

Now on the other hand it seems i might actually not need a Mac to run OS X.
Can anybody hand me an OSX 10.6 install disk image to try that?
The one from iATKOS is the best i ever found (believe me, i have tried many). It can work either via VM or by direct installation, although is a Mountain Lion (10.8.x) 64bit and is mainly for Intel CPUs.

http://iatkos.me/forum/viewtopic.php?f=77&t=23105

You can download it from the site.

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Frenchie
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Re: Grimrock 2 Beta 2.2.4

Post by Frenchie » Fri Feb 27, 2015 4:41 pm

Or we should ask John to do the tests as he has both machines or Bootcamp. But required is OS X 10.7.5 according Petri's message at the Home page

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Dr.Disaster
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Re: Grimrock 2 Beta 2.2.4

Post by Dr.Disaster » Fri Feb 27, 2015 5:08 pm

vlzvl wrote:The one from iATKOS is the best i ever found (believe me, i have tried many). It can work either via VM or by direct installation, although is a Mountain Lion (10.8.x) 64bit and is mainly for Intel CPUs.
I'll give it a shot.
Lucky me got a spare HDD around so i only have to switch drives and don't need to go thru the 10.6.x install + upgrade hazzle.

EDIT
Either 10.8.x does not like my spare drive or PATA in general, it did not show up after the DVD booted.
I asked a pal to borrow me a SATA drive, maybe i have more luck with it.

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JohnWordsworth
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Re: Grimrock 2 Beta 2.2.4

Post by JohnWordsworth » Sat Feb 28, 2015 1:35 am

I have used a few Hackintosh systems in the past - while its a fun experiment, I wouldn't trust any benchmarking comparisons made on PC hardware running OSX. Hackintosh systems are quite finicky!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.

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Dr.Disaster
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Re: Grimrock 2 Beta 2.2.4

Post by Dr.Disaster » Sat Feb 28, 2015 3:22 am

Aye and that's why everyone interested should take the following numbers with several grains of salt.

I managed to get OSX running on my i7/GTX760 combo after using a spare SATA HDD. Nevertheless i had to update to 10.8.5 for nVidia Kepler support. The original 10.8.2 installation could not handle my Kepler-based GPU. In the end i used the nVidia Driver Bundle 313.01.04f01 after testing the original (generic) Apple Driver which is 2 fps slower in general.

(1920x1080 fullscreen Triple Buffer all High)

1st column: beta party savegame from 2.1.9
2nd coloum: single wizard savegame from 2.1.18
3rd column: single farmer savegame from 2.2.4

Forgotten River

Code: Select all

31 15 3 22
2.2.4 Win: 	53 fps	55 fps	59 fps
2.2.4 OSX: 	50 fps	52 fps	56 fps

25 1 2 22
2.2.4 Win: 	52 fps	53 fps	55 fps
2.2.4 OSX: 	46 fps	49 fps	51 fps

10 1 2 22
2.2.4 Win: 	55 fps	56 fps	59 fps
2.2.4 OSX: 	50 fps	52 fps	56 fps

1 9 1 22
2.2.4 Win: 	48 fps	49 fps	52 fps
2.2.4 OSX: 	30 fps	30 fps	30 fps (no idea what's wrong on this spot)
Sleet Island

Code: Select all

30 12 3 11
2.2.4 Win: 	45 fps	45 fps	47 fps
2.2.4 OSX: 	40 fps	41 fps	43 fps

10 30 0 11
2.2.4 Win: 	46 fps	46 fps	49 fps
2.2.4 OSX: 	38 fps	39 fps	39 fps

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Frenchie
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Re: Grimrock 2 Beta 2.2.4

Post by Frenchie » Sat Feb 28, 2015 6:15 am

Considering an extra -2 fps for using a hackingtosh -7 fps (-5 fps on a real Mac) for all is acceptable, but we must determine why the higher differences happen, so Petri can optimize them

If a mac user with Bootcamp windows can do the same tests and has the same differences we can get an average extra fps decrease and an average mac result.

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