Grimrock 2 Beta 2.2.4

Talk about anything related to Legend of Grimrock 2 here.
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Dr.Disaster
Posts: 2874
Joined: Wed Aug 15, 2012 11:48 am

Re: Grimrock 2 Beta 2.2.4

Post by Dr.Disaster »

Dr.Disaster wrote:Sidenote: after much hazzle i also managed to get a Yosemite 10.10.2 up and running but it obviously had problems with my hardware and it came not even close to the performance seen before.
Quick update regarding 10.10.3:
It seems Apple has included new/better nVidia drivers. The performance i've seen under 10.10.2 was pretty bad compared with 10.8.5. The native Yosemite 10.10.3 driver now covers a lot of ground here and is just a few frames behind the values i found early for Mountain Lion.
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AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: Grimrock 2 Beta 2.2.4

Post by AdrTru »

Only for info.

GameMode.setGameFlags(flag, value) where is in doc for v2.2.4 isnt worked

must be

GameMode.setGameFlag(flag, value)
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
arielado
Posts: 1
Joined: Fri Jun 26, 2015 8:16 am

Re: Grimrock 2 Beta 2.2.4

Post by arielado »

I want to try to install a new beta thanks for that information.
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Unkillable Cat
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Joined: Fri Mar 29, 2013 5:06 pm
Location: Iceland

Re: Grimrock 2 Beta 2.2.4

Post by Unkillable Cat »

The Eyctopus monster seems to be able to hit the party with their Darkbolt projectile by shooting it downwards - the z elevation isn't a factor.

If you stand somewhere where an Eyctopus can float above you, it'll shoot and you'll get hit. Seeing as I've not seen a single projectile more vertically in Grimrock, I'm guessing this is a bug. Best place to test this is in Castle Nex where a lone Eyctopus tends to float two levels above ground level.

I'm playing Grimrock2 via Steam, so it should be the latest version.
minmay
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Joined: Mon Sep 23, 2013 2:24 am

Re: Grimrock 2 Beta 2.2.4

Post by minmay »

It's not the darkbolt projectile, it's their fart attack.
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