Two minor glitches that needs to be confirmed

Talk about anything related to Legend of Grimrock 2 here.
Post Reply
eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Two minor glitches that needs to be confirmed

Post by eLPuSHeR »

1. Fireburst level 3+
When a monster is burning, casting one or more firebursts upon it, sometimes it seems to interrupt/stop the burning. Can anyone check this?

2. Ancient claymore doing a consistent ZERO damage against stone golems/elementals. When fighting against those stony creatures that drop three stones when dead, ancient claymore seems to be totally ineffective against them (excluding criticals). Other heavy weapons of roughly same tier, seem to hit them every now and them (without criticals). That is using a barb mino against a barb insectoid of same heavy weapons level (heck, the minotaur is even stronger). Dexterity and accuracy are also roughly the same.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
User avatar
Dr.Disaster
Posts: 2874
Joined: Wed Aug 15, 2012 11:48 am

Re: Two minor glitches that needs to be confirmed

Post by Dr.Disaster »

eLPuSHeR wrote:1. Fireburst level 3+
When a monster is burning, casting one or more firebursts upon it, sometimes it seems to interrupt/stop the burning. Can anyone check this?
Never observed this one ..
eLPuSHeR wrote:2. Ancient claymore doing a consistent ZERO damage against stone golems/elementals.
The Ancient Claymore's normal attack does pure cold damage. When your target is cold immune you're naturally doing zero damage.
eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: Two minor glitches that needs to be confirmed

Post by eLPuSHeR »

Thanks. Then those stone golems or whatever they are must be immune to cold attacks.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Rya.Reisender
Posts: 30
Joined: Sat Jul 21, 2012 6:46 pm

Re: Two minor glitches that needs to be confirmed

Post by Rya.Reisender »

Yeah, you can't freeze stones to death after all.

And maybe the burning just timed out?
User avatar
Zo Kath Ra
Posts: 931
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Two minor glitches that needs to be confirmed

Post by Zo Kath Ra »

eLPuSHeR wrote:Thanks. Then those stone golems or whatever they are must be immune to cold attacks.
When you attack a stone golem with the "life leech" special attack, the game displays the message "immune".
Does the same thing happen with cold attacks?
User avatar
Dr.Disaster
Posts: 2874
Joined: Wed Aug 15, 2012 11:48 am

Re: Two minor glitches that needs to be confirmed

Post by Dr.Disaster »

Zo Kath Ra wrote:
eLPuSHeR wrote:Thanks. Then those stone golems or whatever they are must be immune to cold attacks.
When you attack a stone golem with the "life leech" special attack, the game displays the message "immune".
Does the same thing happen with cold attacks?
It seems similar but it's not.

The summon stones as those little rock guys are called represent earth elementals. Since they are classed "elemental" "Life Leech" does not effect them. On top of that they are immune to cold and poison.

"Life Leech" is a physical special attack with three possible effects. Used vs. living monsters the champions drains life from it's target. Used vs. monsters classed "elemental" like the summon stones or "construct" nothing happens and the "immune" message pops up. Used vs. undead monsters the champions life is drained.
eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: Two minor glitches that needs to be confirmed

Post by eLPuSHeR »

Thanks for the explanation Dr. Disaster.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Firia
Posts: 32
Joined: Fri Feb 06, 2015 6:49 am

Re: Two minor glitches that needs to be confirmed

Post by Firia »

Dr.Disaster wrote: Used vs. undead monsters the champions life is drained.
I learned that one the hard way. :lol:
Post Reply