Lack of news 2 / Time Table

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Frenchie
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Lack of news 2 / Time Table

Post by Frenchie » Thu Feb 05, 2015 7:35 am

Before the discussion goes way out of hand again, let's try it again...
by petri » Mon Feb 02, 2015 4:59 pm
Sorry for the lack of news! Like Dr. Disaster said we are quite busy with OS X and iPad versions. Blog update is coming, I promise
Okay, is it possible to give a "Time Table" of what AH is up to? So, we can see what to expect and AH's future views

Here's a 'rough' start and maybe someone could it make it in a graphical table. I added some extra events in brackets

- 11 april 2012 Legend of Grimrock 1 PC
- 4 october 2012 (6 months later) LoG1 added an editor
(- 23 september John's Model Toolkits)
- 19 december 2012 (2 months later) Mac/Linux ports of LoG1
- 15 october 2014 (22 months later) Legend of Grimrock 2 PC
(- oct 2014 Skuggasveinn's Editor video tutorials)
- 1 dec 2014 (2 months later) LoG2 asset pack
- march (3 months later) Mac port LoG2
(Wayside Creations web series)

If we continue like this you could predict:
- april 2017 LoG3 (fully OpenGL) PC + Mac
- Virtual Reality LoG4?
- new game?

But like most games what happens after part 3? There must be a vision after the LoG trilogy. I see gaming to change with virtual reality in mind, but that 's a discussion for a new topic. I just like know what to expect and AH's future plans.
Last edited by Frenchie on Thu Feb 05, 2015 9:44 am, edited 1 time in total.

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petri
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Re: Lack of news 2 / Time Table

Post by petri » Thu Feb 05, 2015 8:39 am

We are not that well organized so such a time table doesn't exists. Usually we just plan ahead for a couple of months. Right now iOS and OS X are getting our full attention.

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Ixnatifual
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Re: Lack of news 2 / Time Table

Post by Ixnatifual » Thu Feb 05, 2015 10:50 am

Frenchie wrote: If we continue like this you could predict:
- april 2017 LoG3 (fully OpenGL) PC + Mac
- Virtual Reality LoG4?
March 2019 LoG the movie is released, starring Christian Slater and directed by Uwe Boll
September 2020 LoG theme park opens in Paris
April 2026 Old-school dungeon crawler inspired by games such as Legend of Grimrock is released on CyberSteam.
Last edited by Ixnatifual on Thu Feb 05, 2015 12:03 pm, edited 1 time in total.

vlzvl
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Re: Lack of news 2 / Time Table

Post by vlzvl » Thu Feb 05, 2015 11:45 am

There must be a vision after the LoG trilogy
Now, this only asks for another round of a heated discussion, count me in :P

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Dr.Disaster
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Re: Lack of news 2 / Time Table

Post by Dr.Disaster » Thu Feb 05, 2015 12:47 pm

Ixnatifual wrote:March 2019 LoG the movie is released, starring Christian Slater and directed by Uwe Boll
Ouch!
Ixnatifual wrote:September 2020 LoG theme park opens in Paris
*imagines cashier booths on the entrances of Paris' catacombs* :twisted:

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Frenchie
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Re: Lack of news 2 / Time Table

Post by Frenchie » Sun Feb 08, 2015 9:47 pm

I forgot a few:

2015 Man forgot to feed cat after playing Legend of Grimrock 3 nonstop. Cat ate leg of owner...
2020 Man with extreme facial modification wants to look like a Grimrock monster
2025 Couple met online in MMO Grimrock and got married, they named there first born Jopa (Juha Olli Petri Antti)

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Ixnatifual
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Re: Lack of news 2 / Time Table

Post by Ixnatifual » Mon Feb 09, 2015 9:18 am

Right. I also forgot about Legend of Grimrock Online, the premier MMO where puzzles are auto-solved by right-clicking on them. :)

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Asteroth
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Re: Lack of news 2 / Time Table

Post by Asteroth » Wed Feb 18, 2015 4:28 am

Ixnatifual wrote:Right. I also forgot about Legend of Grimrock Online, the premier MMO where puzzles are auto-solved by right-clicking on them. :)
No way! You would have to PAY to auto solve each puzzle. Otherwise you'd get 1 attempt per 6 hours.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250

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Frenchie
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Re: Lack of news 2 / Time Table

Post by Frenchie » Wed Feb 18, 2015 11:38 am

Ixnatifual: Right. I also forgot about Legend of Grimrock Online, the premier MMO where puzzles are auto-solved by right-clicking on them. :)
Asteroth: No way! You would have to PAY to auto solve each puzzle. Otherwise you'd get 1 attempt per 6 hours.
How about you receive IQ points for each solved puzzle and enough of them will be the cost of hints...

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