Grimrock 2 Update 2.1.13

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Slynt
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Re: Grimrock 2 Update 2.1.13

Post by Slynt » Mon Oct 27, 2014 10:04 pm

Looks like it was just an unhappy coincidence. Something's wrong with the computer, it isn't just LOG2.. :x

Kirinyale
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Re: Grimrock 2 Update 2.1.13

Post by Kirinyale » Mon Nov 03, 2014 6:52 pm

BTW, is there a bug thread to post new findings? Just recalled one thing I've seen (pretty minor, but still definitely a bug): broken arm does not prevent a 5-level thrower from throwing with both arms, including the broken one. :) It just makes you click the second (healthy) arm to attack, but result is exactly the same.

Zo Kath Ra
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Re: Grimrock 2 Update 2.1.13

Post by Zo Kath Ra » Mon Nov 03, 2014 7:22 pm

Kirinyale wrote:BTW, is there a bug thread to post new findings? Just recalled one thing I've seen (pretty minor, but still definitely a bug): broken arm does not prevent a 5-level thrower from throwing with both arms, including the broken one. :) It just makes you click the second (healthy) arm to attack, but result is exactly the same.
Same with bows: if one hand is injured, you can still use a bow as long as the ammo is in the injured hand, and the bow in the other.

badhabit
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Re: Grimrock 2 Update 2.1.13

Post by badhabit » Mon Nov 03, 2014 9:02 pm

Kirinyale wrote:BTW, is there a bug thread to post new findings? Just recalled one thing I've seen (pretty minor, but still definitely a bug): broken arm does not prevent a 5-level thrower from throwing with both arms, including the broken one. :) It just makes you click the second (healthy) arm to attack, but result is exactly the same.
good find, you can report it here: viewtopic.php?f=21&t=7853

Kirinyale
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Location: Kiev, Ukraine

Re: Grimrock 2 Update 2.1.13

Post by Kirinyale » Mon Nov 03, 2014 10:50 pm

Aha, looks like it's been reported there just a little bit before me. :)

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Dr.Disaster
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Re: Grimrock 2 Update 2.1.13

Post by Dr.Disaster » Mon Nov 10, 2014 8:56 pm

Seems i ran into a bug similar to one i've already had during pre-release beta with the shuriken.

Upon release of the lately added special attack on throwing axes with a double throw character holding throwing weapons in both hands
- double throw is triggered
- special attack effect is not executed (damage numbers too low)
- energy used for the charge process is gone

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petri
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Location: Finland

Re: Grimrock 2 Update 2.1.13

Post by petri » Tue Nov 11, 2014 1:22 pm

Dr.Disaster wrote:Seems i ran into a bug similar to one i've already had during pre-release beta with the shuriken.

Upon release of the lately added special attack on throwing axes with a double throw character holding throwing weapons in both hands
- double throw is triggered
- special attack effect is not executed (damage numbers too low)
- energy used for the charge process is gone
We could not reproduce the problem here. Special attack + double throw is triggered as expected (shuriken case is a little bit different -- throwing multiple items cancels double throw).

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Dr.Disaster
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Re: Grimrock 2 Update 2.1.13

Post by Dr.Disaster » Tue Nov 11, 2014 2:19 pm

petri wrote:
Dr.Disaster wrote:Seems i ran into a bug similar to one i've already had during pre-release beta with the shuriken.

Upon release of the lately added special attack on throwing axes with a double throw character holding throwing weapons in both hands
- double throw is triggered
- special attack effect is not executed (damage numbers too low)
- energy used for the charge process is gone
We could not reproduce the problem here. Special attack + double throw is triggered as expected (shuriken case is a little bit different -- throwing multiple items cancels double throw).
I can reproduce it very easy with Throwing Axes + any other stackable throwing weapon in any hand, just re-tested after Steam updated me to 2.1.17

Right clicking on either Throwing Axe or second throwable stack causes a Double Throw -> works as intended

The charge up of Throwing Axe' Special Attack works BUT while holding 2 stacks of throwing weapons releasing the RMB always executes a Double Throw and never the charged up Special Attack. Swapping hands and throwables in second hands has no effect. To get the axes to do their "Power Throw" i have to remove the second stack of throwables.

Image

Exactly the same behavior i observed in 2.0.18 with Shurikens which was then fixed in 2.1.1

badhabit
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Re: Grimrock 2 Update 2.1.13

Post by badhabit » Tue Nov 11, 2014 4:47 pm

Dr.Disaster wrote: Image
woow... I love animated gifs! :D so archaic & and yet so successful... as hint gimp has a fairly great animated gif export module optimizating the colorspace pretty well which should lead in this case to significant better gif. Import a stack of PNGs, a indiviudal layers and export then as GIf, you will be asked if this should become a animated gif. For optimizing the size GifSicle is great. (And if you are super experimental, there is the possiblity of GIFs with 24bit colorspace support, inside the GIF specification http://freecode.com/projects/angif)

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petri
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Re: Grimrock 2 Update 2.1.13

Post by petri » Tue Nov 11, 2014 5:56 pm

I still don't see a bug here. The special attack and double throw are both triggered in this case. You can see that the axe deals more damage than with a normal attack. It's a little bit inconsistent because shurikens do not trigger double throw (volley overrides double throw). Am I missing something?

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