Completely agree. And I imagine that with the increased popularity, and sales $$$ to match, this could very well be realized in a future release of Grimrock. Although I think that there needs to be a heavier focus on the character class system as well as the magic system in Grimrock before it can approach anything CRPG related. These are core components of any CRPG, moreso than NPC interaction in my opinion.vlzvl wrote:I agree on this but only if LoG2 was a lot more open and filled with, you know, people, cities and life!
One can create of course an endless game, a Dungeon Hack clone, full of catacombs but this actually isn't so interesting as long characters have a finite level of advancement.
With a world filled with life, stories and the feeling you're special on it, this could work a lot better but i sense not so good on an Isle. My opinion.
This is why MMO (the really endless CRPGs out there) having such success; they're based on a lively world.
For funsies, here's a good articled on CRPG's:
http://crpgaddict.blogspot.com/2010/03/ ... -crpg.html
While an absolutely amazing game, currently Grimrock is very "basic" in its RPG elements; where only 2-3 spells might get used in the end-game, an entire magic line (Earth) has been useless in both LoG releases, and currently only 2 character classes are at the top of the list when it comes to effectiveness: Barbarians and Alchemists.
All these recommendations, wants, and desires are most certainly a testament to just how close to the brink of Top Dawg this game truly is. I find it fascinating that despite its RPG limitations, the community openly discusses more of what they love as opposed to forums filled with gripes and complaints.