7 Character Classes

Talk about anything related to Legend of Grimrock 2 here.
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

7 Character Classes

Post by Darklord » Wed Sep 17, 2014 10:29 pm

So we had Fighter's, Mage's and Rogue's previously (alright and a Ranger) do we still have those and if so what else do we have?

I noticed a Knight in a screenshot, anyone see anything else?! :D

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...

eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: 7 Character Classes

Post by eLPuSHeR » Thu Sep 18, 2014 8:46 am

I prefer to wait until release date. I don't want to spoil everything.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)

User avatar
Boeroer
Posts: 51
Joined: Mon Oct 28, 2013 10:03 am
Location: Berlin, Germany

Re: 7 Character Classes

Post by Boeroer » Thu Sep 18, 2014 11:01 am

Considering the races of LoG 2, maybe it's:

- knight (heavy armor melee with sword&board/twohanded...)
- barbarian (light armor melee with axes/clubs/unarmed...)
- rogue (light/no armor melee with dagger/unarmed or raged with throwing)
- ranger (light/no armor ranged with bows/crossbows/firearms)
- mage (destructive magic with fire/ice/and so on)
- priest (healing magic/blessings/potions)
- soldier (light armor melee with reach weapons or ranged with crossbow/firearms)

But that's just a shot in the dark...
What price the world? What? That expensive? Then I'll take a small coke...

User avatar
Asteroth
Posts: 471
Joined: Wed Oct 24, 2012 10:41 am
Location: Eastern U.S.

Re: 7 Character Classes

Post by Asteroth » Fri Sep 19, 2014 2:44 am

Boeroer wrote:Considering the races of LoG 2, maybe it's:

- knight (heavy armor melee with sword&board/twohanded...)
- barbarian (light armor melee with axes/clubs/unarmed...)
- rogue (light/no armor melee with dagger/unarmed or raged with throwing)
- ranger (light/no armor ranged with bows/crossbows/firearms)
- mage (destructive magic with fire/ice/and so on)
- priest (healing magic/blessings/potions)
- soldier (light armor melee with reach weapons or ranged with crossbow/firearms)

But that's just a shot in the dark...
That's five different indistinguishable fighters. Let's hope for more variety.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250

User avatar
Boeroer
Posts: 51
Joined: Mon Oct 28, 2013 10:03 am
Location: Berlin, Germany

Re: 7 Character Classes

Post by Boeroer » Fri Sep 19, 2014 6:30 am

It's 5/7. LoG1 was 2/3.

I would also like some kind of sapper. Or a shaman/druid/witch. Or a bard/skald... we'll see. :)

In the preorder-description of LoG2 they say that you can craft enchanted potions and even bombs. So maybe we'll see an alchemist. :)
Last edited by Boeroer on Fri Sep 19, 2014 6:44 am, edited 1 time in total.
What price the world? What? That expensive? Then I'll take a small coke...

User avatar
Boeroer
Posts: 51
Joined: Mon Oct 28, 2013 10:03 am
Location: Berlin, Germany

Re: 7 Character Classes

Post by Boeroer » Fri Sep 19, 2014 6:36 am

Ah... and pirates oft course, as mentioned in the blog post about the ratlings. I'm wondering: can you get your musket-bullets back after battle (like arrows/bolts)? The box with bullets in one oft the screenshots indicates the opposite, I think.
What price the world? What? That expensive? Then I'll take a small coke...

User avatar
zeltak
Posts: 119
Joined: Fri May 04, 2012 2:33 am

Re: 7 Character Classes

Post by zeltak » Sat Sep 20, 2014 3:15 pm

Boeroer wrote:Ah... and pirates oft course, as mentioned in the blog post about the ratlings. I'm wondering: can you get your musket-bullets back after battle (like arrows/bolts)? The box with bullets in one oft the screenshots indicates the opposite, I think.
I wondered about the musket-balls myself. Unless they have been distributed nicely around the island/dungeons, there might be a trader for them, or maybe a class that can craft them (pirate or maybe an engineer) or endlesly spawning enemies that drop them as a loot.. we will see.

Zo Kath Ra
Posts: 863
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: 7 Character Classes

Post by Zo Kath Ra » Sat Sep 20, 2014 6:02 pm

I suspect that the musket balls themselves will be indestructible.
But in order to fire them from a gun, you need to create a "musket ball + gunpowder" item with your alchemy kit. You can then use this item to refill the musket ball box seen in the trailer.
Gunpowder itself will be a rare item, or you need to create it from other rare items.

User avatar
MasterworkStone
Posts: 76
Joined: Mon Sep 01, 2014 4:15 am

Re: 7 Character Classes

Post by MasterworkStone » Sat Sep 27, 2014 7:58 am

Hopefully what the devs are saying is true about the modding tools, so we'll be able to have as many classes as we want, even races.
I can imagine a few different skills I'd like to add.

User avatar
Chimera005ao
Posts: 187
Joined: Sun Jun 29, 2014 8:34 am

Re: 7 Character Classes

Post by Chimera005ao » Sun Oct 05, 2014 8:06 pm

- knight (heavy armor melee with sword&board/twohanded...)
- barbarian (light armor melee with axes/clubs/unarmed...)
- rogue (light/no armor melee with dagger/unarmed or raged with throwing)
- ranger (light/no armor ranged with bows/crossbows/firearms)
- mage (destructive magic with fire/ice/and so on)
- priest (healing magic/blessings/potions)
- soldier (light armor melee with reach weapons or ranged with crossbow/firearms)
In my mind, ideally most of those would be sub classes. What I mean is, a barbarian is basically a Grimrock 1 Warrior specced in a certain way (unarmed for example)

I could definitely see an alchemist class that makes potions, bombs, and poisons to apply to weapons. Especially if the bombs weren't simply spells in item form. Perhaps coat the ground in oil that makes monsters slower, and can be ignited to make a persisting flame effect. XP
Or how about a regenerating class that uses their health for support spells? Spawn blood shield just as the opponent attacks. Heal ally stamina using health. 8-)

I wouldn't be surprised if priest was one though.

No matter what they put in, I know I'm going to have fun with the editor.

Post Reply