LoG 2 Performance

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Dr.Disaster
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LoG 2 Performance

Post by Dr.Disaster » Fri Mar 07, 2014 6:25 pm

By the latest blog entry things seem to go really well. All those details about optimizing the engine are a really cool read and they promise to deliver a very stable and smooth running game. I like it :D

Any further info yet on the aimed gpu hardware needed to hit 60fps or maybe a performance comparison?

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petri
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Re: LoG 2 Performance

Post by petri » Fri Mar 07, 2014 8:10 pm

I have no idea because we haven't really tested the game on low end systems yet. I can only say that I have a GeForce GTX 580 in my work PC and frame rate is silky smooth.

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BuzzJ
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Re: LoG 2 Performance

Post by BuzzJ » Fri Mar 07, 2014 8:21 pm

Hooray optimizations!

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thomson
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Re: LoG 2 Performance

Post by thomson » Mon Mar 10, 2014 2:45 pm

Great update, Petri! Being a software engineer myself, I find the profiler particularly interesting. I'm hoping it will be available to modders. That would be great help for optimizations.

The screenshot is quite interesting as well. There's a class of objects called CrystalComponents. So the crystals will still be present in LoG2. Personally, I liked them, so it's a good news for me. Many of the well known elements from LoG1 are there. Gravity component is something I'm not familiar with. Does it mean that dropped stones could roll down the hill? Or perhaps it's just a matter of a rock being thrown will gradually fall down until it hits the ground?

But four metrics are blurred. What are you hiding there, Petri? :)

I did run them through couple filters, e.g. refocus-it for GIMP, but Petri's blurring skills seem to be much better than my deblurring. ;)
Note for folks who like CSI type of TV shows - repeatedly yelling at your pc "enhance!" does not work...

Any guesses what those metrics could be? I think they're the new juicy parts of upcoming stuff in LoG2. Otherwise the wouldn't be any attempt to hide them.

They're sorted alphabetically, so we have good hint about their first names. They also seem to end up with 'Component'. The first one starts with Ca..Cl. Is it CharacterComponent? That name is sufficiently short to fit there, so it is somewhat plausible. Does it mean there will be NPCs in LoG2?

The second one starts with Flo...Gra. Perhaps some kind of Generator? Like an ant-hill that creates new ants? Or a plant that generates new fruits?

Third one starts with Pro...Sky, so there's a lot of possible combinations here. P,Q,R,S. I have no ideas here.

The last one is tricky as well. It could be anything between Tim... and _. That leading underscore also means that it could be anything really.

Any guesses? Speculations? Hints?
[MOD] Eye of the Beholder: Waterdeep sewers forum sources; Grimtools (LoG1 -> LoG2 converter) sources

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petri
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Re: LoG 2 Performance

Post by petri » Mon Mar 10, 2014 7:03 pm

Btw. the profiler only lists components that are updated every frame. There are many, many more components that are not shown here. E.g. creature and item special ability components are not shown.

No hints from me regarding the (censored) ;)

Glew
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Re: LoG 2 Performance

Post by Glew » Thu Mar 13, 2014 11:18 pm

I must admit that the latest blog entry totally flew over my head. I only understood a couple words. :D
But what I do understand is that you are making effort for your game to be playable by more people with not-so-great PCs. And I'm very glad for that. I really am happy for LoG1 to be a success and it may be silly but it feels nice to be able to be a part of it by buying the game. And when I learnt that LoG2 will have outdoor environments I was getting afraid my oldish laptop won't be able to deal with it. Now I'm more confident that it will.
Also reading the first few lines gave me the impression that we are getting significantly nearer to release. And that's exciting!

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Komag
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Re: LoG 2 Performance

Post by Komag » Fri Mar 14, 2014 6:40 pm

Actually, the first few lines says that optimization is USUALLY near the end, but Petri is doing some of it early, so release could still be a very long way away, sorry.
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Ryeath_Greystalk
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Re: LoG 2 Performance

Post by Ryeath_Greystalk » Wed Mar 26, 2014 9:31 pm

I know you said you haven't tested on low end systems yet, but is there any consideration for systems that only have built in graphics and don't have a dedicated graphics card, i.e. like mine. I have plenty of ram and CPU, but it only has a Intel on board graphics and there isn't room in the case to do a dedicated card.

I saw the other post asking how much the game was going to cost. I'm not worried about game cost, but if i tell my wife I want to buy a new computer to play a game I might end up on a missing persons list somewhere.

I could play LOG 1 but I had to play on low resolution, which is fine.

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Dr.Disaster
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No more need on my end to ask for a performance comparison

Post by Dr.Disaster » Wed Apr 02, 2014 11:52 pm

Today LoG decided to part with my 3year old GTX 460 and fried her VRAM by most appropriately showing a "Game Over" screen after me losing an ORRR2 Arena battle. If i could have taken a final screenshot i would have done so but alas ... :(

Seems LoG has to wait a few days before it can sink it's teeth into a fresh-ordered GTX 760 :twisted:

Taem
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Re: No more need on my end to ask for a performance comparis

Post by Taem » Thu Apr 03, 2014 3:03 am

Dr.Disaster wrote:Seems LoG has to wait a few days before it can sink it's teeth into a fresh-ordered GTX 760 :twisted:
The 770 has 20% more power for these types of applications (fps-games), but the price is $70-more;
760
770

I went with the 760 when building my computer and my sons purchased the 770. The difference is slight between our two cards, but I do see a difference in performance. All-in-all, I'm very happy with my 760 as it does just what I want it to.

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