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How do I breathe underwater? Or extend underwater time?

Posted: Mon Apr 13, 2020 3:43 am
by elcampesinow
Hi guys,

So being underwater is a little annoying and frustrating to me. I´d really like to hear the communities´ perspective on that. But, for me it´s not been fun.

I wanted to ask, because I have yet to find a way to resolve it...

Is there any way to breathe underwater or nullify the danger of drowning?

Re: How do I breathe underwater? Or extend underwater time?

Posted: Mon Apr 13, 2020 3:51 am
by minmay
Not in Isle of Nex. Some custom dungeons have water breathing spells/items/etc., but in the main game you'll just have to put up with it.

Re: How do I breathe underwater? Or extend underwater time?

Posted: Mon Apr 13, 2020 3:56 am
by Dr.Disaster
elcampesinow wrote: Mon Apr 13, 2020 3:43 am Is there any way to breathe underwater or nullify the danger of drowning?
The main game has no underwater breath option.
The time you can stay underwater increases with character level and the size of your energy pool.
Once your energy starts to drop it's time to go for air .. or down energy potions. FAST.

Re: How do I breathe underwater? Or extend underwater time?

Posted: Tue May 05, 2020 5:42 pm
by Sir Tawmis
I can't remember if this was LOG2 or a custom module I was playing...

But I thought there was "Energy Potions" you can quaff to extend your time underwater.

Also if you plan on going underwater... be aware, you may not be alone down there... and may need something to use or rely solely on magic...

Re: How do I breathe underwater? Or extend underwater time?

Posted: Mon May 11, 2020 10:44 pm
by Mal85
A script like this was probably used in a custom mod Tawmis. This is the script I used to add water potions to my Mod, pilfered and modified from somewhere on these forums in ages past. Sorry if I can't recall who I lifted the original script from.

Code: Select all

defineObject{
   name = "potion_water_breathing",
   baseObject = "base_item",
   components = {
      {
          class = "Model",
          model = "assets/models/items/flask.fbx",
      },
      {
         class = "Item",
         uiName = "Elixer of Tan'thar",
         gfxIndex = 144,
         description = "A swirling elixer of salty enchanted water from the Sea of Tan'thar, it allows it's inbiber to breathe underwater a short time, but must be consumed before one submerges.",
         weight = 0.3,
         stackable = true,
      },
      {
         class = "UsableItem",
         sound = "consume_potion",
         onUseItem = function(self,champion)
            champion:setCondition("water_breathing", 220)
         end,
      }
   },
}
There is no way to breathe underwater though in Vanilla LoG2 sadly.