Could an UNDO feature in the edit section of the dungeon editor be implemented in a future upgrade
as I do not know how many times I have accidently deleted a script or entered something wrong!
I think this would be invaluable.
Dungeon Editor
Re: Dungeon Editor
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You craete object, add to map, delete him from objects list, and can`t edit your map? Did I get it right?
You craete object, add to map, delete him from objects list, and can`t edit your map? Did I get it right?
Re: Dungeon Editor
billb52 means: if you remove an object from you map in the editor you can't undo that by using CTR-Z or something like that...
Re: Dungeon Editor
Can open file dungeon.lua in mod_assets\scripts like text, and delete objects by your hands.
Re: Dungeon Editor
Of course you can do that - if you know exactly, what you are doing. One can easily kill a mod file this way...
(And this still doesn't help, that there is no undo-function in the editor...)
(And this still doesn't help, that there is no undo-function in the editor...)
Re: Dungeon Editor
The problem is that you can delete a [working] script and not realize it. That can be an enormous loss if you don't catch it before saving.DrVooDoo wrote:%)
You craete object, add to map, delete him from objects list, and can`t edit your map? Did I get it right?