Lnux LoG2?

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mfrost7
Posts: 11
Joined: Mon Aug 15, 2022 10:05 am

Lnux LoG2?

Post by mfrost7 » Wed Aug 24, 2022 7:54 am

There no linux version of Log2

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Zo Kath Ra
Posts: 918
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Lnux LoG2?

Post by Zo Kath Ra » Wed Aug 24, 2022 1:44 pm

mfrost7 wrote:
Wed Aug 24, 2022 7:54 am
There no linux version of Log2
No, but you can play LoG2 with Wine or Proton

minmay
Posts: 2747
Joined: Mon Sep 23, 2013 2:24 am

Re: Lnux LoG2?

Post by minmay » Wed Aug 24, 2022 9:36 pm

When running in Wine or Proton, you may also get better results by using the OpenGL renderer instead of the default one. This can be done with a relatively small amount of hex editing:
  • 1. Open your grimrock2.dat in a hex editor. Find the string "tooltipDelay" followed by the byte 0B followed by the string "number". Change this "tooltipDelay" to "renderEngine" and "number" to "string". Leave other instances of "tooltipDelay" alone. Save this edited grimrock2.dat as grimrock3.dat or something (make sure it has the same number of characters as "grimrock2.dat" though).
  • 2. Open your grimrock2.exe in a hex editor, find the string "grimrock2.dat", and change it to the string "grimrock3.dat" or whatever you chose in the previous step. Save this edited grimrock2.exe as whatever you want. I suggest grimrock3.exe.
You can now add

Code: Select all

renderEngine = "opengl"
to your grimrock2.cfg and your grimrock3.exe will use the OpenGL renderer. It also won't be able to use a non-default tooltipDelay option anymore, but who cares about that option anyway?

Of course, this hack also works for native Windows users if you're curious what the OpenGL version looks like!
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