Legend of Grimrock 3

Talk about anything related to Legend of Grimrock 2 here.
minmay
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Re: Legend of Grimrock 3

Post by minmay » Fri May 17, 2019 1:16 am

Pompidom wrote:
Thu May 16, 2019 4:55 pm
Just use the ntcore patch to get rid of the memory limitation and make legend of grimrock 3 mod yourself :)
Flipping the large address aware bit only increases the available address space from 2 GiB to 4 GiB, which is a far cry from 64-bit.

The Linux version of Grimrock 1 does have a 64-bit executable, though! So you can use that!
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.

aerendhil
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Joined: Thu Jun 06, 2019 9:55 am

Re: Legend of Grimrock 3

Post by aerendhil » Fri Jun 07, 2019 5:20 pm

Grimrock still has a huge potential for novelties :
out of my head :

Spells:
Water Breathing
Wind Walk / Fly (can be limited by a special kind of resource, like spell component)
Terrain Modification (Lava, deals damage / Mud / Freeze Water)
Ceiling collapse (only indoor)
Teleportation and /or spell of recall
Switch place with target enemy
Most of those spell could be used for new kinds of puzzles

Combat:
Attacks that deals damage all around the party (Whirlwind or some such)
Spells that deals damage all around the party
Spells that deal AoE damage (3 x 3)
Spells that reflect damage or deal passively when attacked ( ala Shield)
Also spell combination with 2 wizards? Combo attacks with 2 fighters?
trap spell.
spell that weaken enemies (lower armor , speed , résistances)

Enemies:
Big enemies that take more space than a square (2 x 2?)
Or eventually that takes more that 1 vertical slice (think a Dragon in a cave?)
Enemies with weak spots (behind , side )
Or a huge serpent that block a tunnel - the party should defeat it several times in order to clear the tunnel.

Player race:
I supposed you don’t want to add standard fantasy races? Dwarves, Elves? or some anthropomorphic dog faced ?

Items :
traps (caltrops) to weaken enemies
Grappling Hook (as a mean to gain access to new areas)
Walking board to cross a chasm

well , I definitely hope to see a LoG III at some point :)

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THOM
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Re: Legend of Grimrock 3

Post by THOM » Fri Jun 07, 2019 9:30 pm

Well, most of your wishes - if not all - can be done without a LoG3.

Almost all of your spell ideas have been realized in AndakRainor's Spell Pack.

Your other wishes can already be done in LoG2 by someone who is more skilled in Grimrock Modding than me.
THOM formaly known as tschrage
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Isaac
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Re: Legend of Grimrock 3

Post by Isaac » Fri Jun 07, 2019 11:45 pm

Indeed. The potential of the LoG2 script interface makes makes quite a lot of things possible to implement.

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Halluinoid
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Re: Grimrock 3

Post by Halluinoid » Thu Jun 13, 2019 6:31 pm

I like the look of this, back in 1996 a real corker of a game was released on Playstation called "Vandal Hearts", absolutely loved it

played it for an entire year, so good and yes this reminds me so much of that game but this is polished and right up to date, more Grimrock , more smooth, Druidstone : The secret released on STEAM, I am ordering it now £19.49 hoohoo I will give it a try !!

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