Legend of Grimrock 3

Talk about anything related to Legend of Grimrock 2 here.
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Dr.Disaster
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Re: Legend of Grimrock 3

Post by Dr.Disaster » Sun Jun 17, 2018 8:43 pm

Sir Tawmis wrote:
Sun Jun 17, 2018 8:19 pm
Dr.Disaster wrote:
Tue Aug 01, 2017 7:59 pm
Zo Kath Ra wrote:If the Grimrock franchise becomes popular enough, we'll eventually get Lego Grimrock.
err .. could we have the real-life movie first, please?
There is one, that's been authorized by Almost Human, that has been in the works for awhile, but apparently there was some fallout with the studio creating it, called Wayside, when several of the members questioned things that led to potential investor fraud.
Aye, i know about that and this situation really sucks.
Nevertheless, Wayside must have had at least a concept for the movie they planned which i'd still like to see.

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Halluinoid
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Re: Legend of Grimrock 3

Post by Halluinoid » Tue Mar 05, 2019 11:23 pm

so where is LOG3 now?

I guess it comes down to a viable economic case? would it pay for itself? or be a loss making enterprise?

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Sir Tawmis
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Re: Legend of Grimrock 3

Post by Sir Tawmis » Wed Mar 06, 2019 7:09 pm

Halluinoid wrote:
Tue Mar 05, 2019 11:23 pm
so where is LOG3 now?
I guess it comes down to a viable economic case? would it pay for itself? or be a loss making enterprise?
Petri sort of answered the question here:
viewtopic.php?p=119251#p119251
and here
viewtopic.php?f=22&t=18239&p=116800#p116800
Define ... 'Lost.' Neverending Nights - The Neverwinter Machinima that WILL make you laugh!
Also read: Legend of Grimrock: Destiny's Chance here on the forum! Check out the site I made for Legend of Grimrock: Destiny's Chance.

DrVooDoo
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Re: Legend of Grimrock 3

Post by DrVooDoo » Thu May 16, 2019 6:56 am

Want LoG3 for editor with x64 and more possibilities.

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Isaac
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Re: Legend of Grimrock 3

Post by Isaac » Thu May 16, 2019 7:32 am

DrVooDoo wrote:
Thu May 16, 2019 6:56 am
Want LoG3 for editor with x64 and more possibilities.
x64 .... [tiles or bits?]

DrVooDoo
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Re: Legend of Grimrock 3

Post by DrVooDoo » Thu May 16, 2019 9:24 am

bits, for maps with many assets without crash out of memory

Pompidom
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Re: Legend of Grimrock 3

Post by Pompidom » Thu May 16, 2019 4:55 pm

Just use the ntcore patch to get rid of the memory limitation and make legend of grimrock 3 mod yourself :)

minmay
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Re: Legend of Grimrock 3

Post by minmay » Fri May 17, 2019 1:16 am

Pompidom wrote:
Thu May 16, 2019 4:55 pm
Just use the ntcore patch to get rid of the memory limitation and make legend of grimrock 3 mod yourself :)
Flipping the large address aware bit only increases the available address space from 2 GiB to 4 GiB, which is a far cry from 64-bit.

The Linux version of Grimrock 1 does have a 64-bit executable, though! So you can use that!
Grimrock 1 dungeon
Grimrock 2 resources
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