Spawning Sack sand boxes with loot in them
Spawning Sack sand boxes with loot in them
I would like to spawn a Sack with specific loot inside it upon digging it.
Right now I am using this
Floor_trigger upon digging > Spawner Dig_hole
> Spawner Sack but I want stuff to be in it.
Can you please help ?
Right now I am using this
Floor_trigger upon digging > Spawner Dig_hole
> Spawner Sack but I want stuff to be in it.
Can you please help ?
Re: Spawning Sack sand boxes with loot in them
Use the following code in a script for spawn items inside the sack (original script by JohnWordsworth).
Change the coordinates and the items you want to spawn inside for yourself.
Activate the script by lever or timer. This should work for you.
Change the coordinates and the items you want to spawn inside for yourself.
Code: Select all
function createSackWithItems()
local container = spawn("sack", 5, 12, 5, 0)
local sword = spawn("long_sword")
local knives = spawn("throwing_knife")
knives:setStackSize(3)
container:addItem(knives)
container:addItem(sword)
end
Re: Spawning Sack sand boxes with loot in them
Sweet, where did you get it?maneus wrote:Use the following code in a script for spawn items inside the sack (original script by JohnWordsworth).
Change the coordinates and the items you want to spawn inside for yourself.
Activate the script by lever or timer. This should work for you.Code: Select all
function createSackWithItems() local container = spawn("sack", 5, 12, 5, 0) local sword = spawn("long_sword") local knives = spawn("throwing_knife") knives:setStackSize(3) container:addItem(knives) container:addItem(sword) end
= spawn("sack", 5, 12, 5, 0) is this, x, y, z, ? of the level I am currently working on ?) whats the forth?)
And this would be a little trickier. I want to spawn a Textscroll with text in it obivously IN THE SACK. I know i could simply have the scrolls spawn next to the sack but I like details, so is it possible and how ?
Thank again
Re: Spawning Sack sand boxes with loot in them
jjust found that
Skuggasveinn
spawn("torch", 8, 15, 16, 1, 0,"DazUberTorch")
spawn("asset", X, Y, Facing, Elevation, "name")
first is the asset you wan't to spawn
8 is the level, in the order that they are listed in your dungeon editor, the top most level being 1 and then going 2,3,4 as they descend down (don't mix this up with coordinates the tell the game how your levels and the minimap interact)
15 is the X
16 is the Y
1 is the facing (from 0 to 3 )
0 is the elevation
and then comes the name (and that's optional if you never need to call this again.)
Skuggasveinn
spawn("torch", 8, 15, 16, 1, 0,"DazUberTorch")
spawn("asset", X, Y, Facing, Elevation, "name")
first is the asset you wan't to spawn
8 is the level, in the order that they are listed in your dungeon editor, the top most level being 1 and then going 2,3,4 as they descend down (don't mix this up with coordinates the tell the game how your levels and the minimap interact)
15 is the X
16 is the Y
1 is the facing (from 0 to 3 )
0 is the elevation
and then comes the name (and that's optional if you never need to call this again.)
Re: Spawning Sack sand boxes with loot in them
maneus wrote:Use the following code in a script for spawn items inside the sack (original script by JohnWordsworth).
Change the coordinates and the items you want to spawn inside for yourself.
Activate the script by lever or timer. This should work for you.Code: Select all
function createSackWithItems() local container = spawn("sack", 5, 12, 5, 0) local sword = spawn("long_sword") local knives = spawn("throwing_knife") knives:setStackSize(3) container:addItem(knives) container:addItem(sword) end
knives:setStackSize(3) ----> Attemp to call metod setStackSize ( a nil value)
I tried to remove the stacks, but then
container:addItem(knives) ---> same thing attemps to call addItem ( nil value)
Re: Spawning Sack sand boxes with loot in them
Can you give me your script you did in the editor? Maybe I found the mistake.
For adding a scroll with text into the sack do:
If you get an error for the stacksize maybe you have not a item that is stackable in your changed script.
I´ve tested the script I gave you by myself and it works fine.
For spawning a item into a container there is no need to give the item coordinates(level, x, y, facing). The name is all you need.
For adding a scroll with text into the sack do:
Code: Select all
local message = spawn("note")
message:setScrollText("Your text here.")
container:addItem(message)
I´ve tested the script I gave you by myself and it works fine.
For spawning a item into a container there is no need to give the item coordinates(level, x, y, facing). The name is all you need.
Re: Spawning Sack sand boxes with loot in them
This is what is my Luamaneus wrote:Can you give me your script you did in the editor? Maybe I found the mistake.
For adding a scroll with text into the sack do:
If you get an error for the stacksize maybe you have not a item that is stackable in your changed script.Code: Select all
local message = spawn("note") message:setScrollText("Your text here.") container:addItem(message)
I´ve tested the script I gave you by myself and it works fine.
For spawning a item into a container there is no need to give the item coordinates(level, x, y, facing). The name is all you need.
function createSackWithItems()
local container = spawn("sack", 1, 12, 15, 1, 0)
local sword = spawn("long_sword")
local knives = spawn("throwing_knife")
container:addItem(knives)
container:addItem(sword)
end
mmh, I just copy paste the script you gave to first test it, its not changed. only the coordinate of the sack spawn. I did it it to know how to do stacks in the future but i dont need it for now. Maybe this would help to know that this is triggered by digging a hole ?
Re: Spawning Sack sand boxes with loot in them
function createSackWithItems()
local message = spawn("scroll")
message:setScrollText("Send the Northern Star a bla bla bla")
local staff = spawn("shaman_staff")
local container = spawn("wooden_box", 1, 12, 15, 1, 0)
container:addItem(message)
container:addItem(staff)
end
Thats what I am working with right now, and it says attempt to call method setScrolltext ( a nil value)
local message = spawn("scroll")
message:setScrollText("Send the Northern Star a bla bla bla")
local staff = spawn("shaman_staff")
local container = spawn("wooden_box", 1, 12, 15, 1, 0)
container:addItem(message)
container:addItem(staff)
end
Thats what I am working with right now, and it says attempt to call method setScrolltext ( a nil value)
Re: Spawning Sack sand boxes with loot in them
Please delete the red things and try it again:
function createSackWithItems()
local message = spawn("scroll")
message:setScrollText("Send the Northern Star a bla bla bla")
local staff = spawn("shaman_staff")
local container = spawn("wooden_box", 1, 12, 15, 1, 0)
container:addItem(message)
container:addItem(staff)
end
You only need to define the level, the x-, the y-coordinates and the object facing.
I think Skuggasveinn´s entry was for LoG2.
If you will spawn the wooden box inside Legend of Grimrock 2 then you ask in the wrong section of the forum.
function createSackWithItems()
local message = spawn("scroll")
message:setScrollText("Send the Northern Star a bla bla bla")
local staff = spawn("shaman_staff")
local container = spawn("wooden_box", 1, 12, 15, 1, 0)
container:addItem(message)
container:addItem(staff)
end
You only need to define the level, the x-, the y-coordinates and the object facing.
I think Skuggasveinn´s entry was for LoG2.
If you will spawn the wooden box inside Legend of Grimrock 2 then you ask in the wrong section of the forum.
Re: Spawning Sack sand boxes with loot in them
done, still seem to refuse the method message:setScrollText("blabla...
these guys been trying to do it too but I dont see the solution in those posts...
viewtopic.php?f=22&t=7306&p=75102&hilit ... ext#p75102
these guys been trying to do it too but I dont see the solution in those posts...
viewtopic.php?f=22&t=7306&p=75102&hilit ... ext#p75102