Code: Select all
cloneObject{
name = "bitter_cup",
baseObject = "golden_chalice",
uiName = "Bitter Cup",
description = "This cursed cup magically poisons any drink put in it. \n The chancellor will pay a nice sum for it.",
}
defineObject{
name = "tome_azrandula",
class = "Item",
uiName = "The Book of Azrandula",
model = "assets/models/items/tome.fbx",
description = "The handwritten Grimoire of the Master Poisoner. \n Practically invaluable.",
gfxIndex = 30,
weight = 1.0,
treasure = true,
}
Is there some underlying code to keep track of treasures?