[Mod] The Elder of Murwynd Woods - release version 1.05

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
quakis
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Joined: Wed Jul 03, 2013 10:20 am

Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Post by quakis » Thu Dec 11, 2014 11:55 pm

After beating Grimrock 2 over a month ago, I've been checking out some of the first game's custom dungeons I've missed out on. Played through Murwynd recently and wrote up a review for my site; http://taw.duke4.net/2014/12/grimrock/murwynd/

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Isaac
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Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Post by Isaac » Fri Dec 12, 2014 5:03 am

Play the 'One Room Round Robin' mods too. 8-)

tadol
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Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Post by tadol » Wed Jan 14, 2015 4:05 am

OK - great, great mod, but really stuck -
SpoilerShow
I have all 4 party members, killed the last (?) 2 ogres, and cannot do any damage to the two gomorgs at Caldwells body. Can't activate the transporters in that room. Got to a secret underground place, tossed items onto the plates, but the grate won't open. Feeling incredibly frustrated - help!

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Duncan1246
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Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Post by Duncan1246 » Thu Feb 26, 2015 1:19 pm

Some bug I think: I am stucked in the corridor in front of square hall with central pit in the south east of lev 11. I passed the first time, freed Sultor, then returned on the first level. On return, I encountered a small herder one step before the entry of the square hall, kill it and now I can't pass like it was still here!!
What can I do (except reload?)
Duncan
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?

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Skuggasveinn
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Joined: Wed Sep 26, 2012 5:28 pm

Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Post by Skuggasveinn » Thu Feb 26, 2015 9:01 pm

Hi Duncan.
I'm trying to figure out what happened, The spot you are talking about has nothing remotely capable of stopping the party (no blockers or nothing), just the portcullis door into the square room that I take it is still open :roll: :?:
If you don't have a save close by you can also just use the console and type in party:setPosition(21,21,0,11)
That will jump the party one square forward and into the room.

Sorry for the mess :?

Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.

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Duncan1246
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Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Post by Duncan1246 » Fri Feb 27, 2015 12:16 am

Skuggasveinn wrote:Hi Duncan.
I'm trying to figure out what happened, The spot you are talking about has nothing remotely capable of stopping the party (no blockers or nothing), just the portcullis door into the square room that I take it is still open :roll: :?:
If you don't have a save close by you can also just use the console and type in party:setPosition(21,21,0,11)
That will jump the party one square forward and into the room.

Sorry for the mess :?

Skuggasveinn.
Thanks for your reply. I reload a previous save and no more issue... I wonder about the reason of the blockage, the only clue is this small herder killed exactly where I was stuck... Except that, I enjoy this mod, interesting story and a real pleasure of exploration!
Duncan
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?

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Duncan1246
Posts: 402
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Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Post by Duncan1246 » Fri Feb 27, 2015 3:15 am

I am a silly man!! Before I found the depetrification spell, I tried to use orbs to release the 4th ... and a red orb flee UNDER the petrified beast!!! (why are you laughing at me ?) :cry:
So I suppose that I shouldn't enter the throne room... if the reds orbs are only three in the game? Damned!
Duncan
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?

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