[MOD] The Curse of Gothmog

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
severgates
Posts: 56
Joined: Fri Dec 27, 2013 5:53 pm
Location: Capital of Poland

Re: [MOD] The Curse of Gothmog

Post by severgates » Tue Jan 13, 2015 10:34 pm

Mangifying glass- found a purpose of using it ;)
But I'm stuck at Lvl 13/14 combo
SpoilerShow
I need pickaxe to destroy some rubble on lvl14 (or at least I think it's obligatory to progress further). Found upgrade spell for Rope (it's Magic Rope now), killed the Dragon, looted Treasury, found lots of coins in Treasury and in a secret on lvl 12. I also found room with alcove on lvl 13 after climbing up from lvl 14 and possibility to spend some coins there, but it generates only Magic Boxes, food and some useless (?) poison or normal darts. I've also climbed up from lvl 14 to get ligthning ring and from lvl 13->lvl 12 and got fire glove. I think I've missed again something obvious- pressure plate, switch or maybe something hidden in the water in Dragon Cave.
Can you give me a hint?

User avatar
Dr.Disaster
Posts: 2845
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] The Curse of Gothmog

Post by Dr.Disaster » Tue Jan 13, 2015 11:13 pm

How about going further up?

User avatar
severgates
Posts: 56
Joined: Fri Dec 27, 2013 5:53 pm
Location: Capital of Poland

Re: [MOD] The Curse of Gothmog

Post by severgates » Thu Jan 15, 2015 2:56 pm

Dr.Disaster wrote:How about going further up?
Progressed up but still can't find pickaxe :(

User avatar
Dr.Disaster
Posts: 2845
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] The Curse of Gothmog

Post by Dr.Disaster » Thu Jan 15, 2015 4:17 pm

Then go on. It is not hidden.

User avatar
severgates
Posts: 56
Joined: Fri Dec 27, 2013 5:53 pm
Location: Capital of Poland

Re: [MOD] The Curse of Gothmog

Post by severgates » Sun Jan 18, 2015 11:07 pm

I've progressed to lvl9, have skull key, 2 iron keys and 2 sapphire keys. Still no pickaxe, didn't found a key to open a door on lvl12 (see picture).

Image

EDIT:
SpoilerShow
Pickaxe found on lvl8...

User avatar
Dr.Disaster
Posts: 2845
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] The Curse of Gothmog

Post by Dr.Disaster » Sun Jan 18, 2015 11:59 pm

Sorry, I don't recall what kind of key is required on that lvl 12 door or where it's located. But i know you are able to open it when you get there before reaching lvl9 and the branching there.

A note about iron keys: IIRC there are more iron/brass locks then keys so when you see a iron/brass lock, always try to pick it first! That of course assumes you did recover the lock picks.

User avatar
severgates
Posts: 56
Joined: Fri Dec 27, 2013 5:53 pm
Location: Capital of Poland

Re: [MOD] The Curse of Gothmog

Post by severgates » Tue Jan 20, 2015 11:19 pm

SpoilerShow
I've abandoned exploring lvl9 and managed to reach part of lvl 13 with a note "secrets must remain hidden, Key must remain sealed in the wall" accessible from lvl14 (unused pickaxe was very tempting :) ). Honestly I can't see any solution and find a key to progress there- found a hidden switch behind the porticullis after killing ogre and thats all I'm able to do. Any help will be appreciated.

User avatar
Dr.Disaster
Posts: 2845
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] The Curse of Gothmog

Post by Dr.Disaster » Wed Jan 21, 2015 12:06 am


User avatar
severgates
Posts: 56
Joined: Fri Dec 27, 2013 5:53 pm
Location: Capital of Poland

Re: [MOD] The Curse of Gothmog

Post by severgates » Wed Jan 21, 2015 10:02 am

I'm afraid it didn't. The only place I've found behind the illusionary wall is location with piece of paper containing info about the key- no hidden switches/plates or tapestries there. Hidden switch behind the porticullis with ogre- is it a part of the riddle? Casting Magic Map reveals corridor behind the wall SE to key-closed door. I'm able to cast spells through the wall (bug?) and kill monsters behind it but I can't pass it. Casting Zo Spell and Weaking Spell there seems to do nothing.

lexdr
Posts: 108
Joined: Thu Dec 26, 2013 3:29 pm
Location: France

Re: [MOD] The Curse of Gothmog

Post by lexdr » Fri Apr 22, 2016 11:39 pm

Hi all,

As requested by some peoples, I've uploaded the source files of this dungeon on NexusMods.

I have also published a Dungeon Master kit ready to created your own DM like dungeons.
Just some key points:
- as explained within the sample dungeon, update carefully the names of altarvi alcove and script, and of picklock's locker and scripts;
- use wall edge or pillar corners respectfully to germanny's work.

Have fun.
Lex

Post Reply