[MOD] Castle Ringfort 2.0

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: [MOD] Castle Ringfort

Post by eLPuSHeR » Tue Apr 22, 2014 7:09 pm

I am out of food. Food is pretty scarce in this mod.
SpoilerShow
And what's the deal with the NEVERENDING hordes of slugs on dungeon level?. That's pretty annoying.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)

User avatar
THOM
Posts: 1181
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: [MOD] Castle Ringfort

Post by THOM » Tue Apr 22, 2014 8:15 pm

Well - I am happy to hear you are going on.
SpoilerShow
There is a way to avoid beeing surrounded by the worms and slugs...
Concerning the food: where exactly are you now?
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: [MOD] Castle Ringfort

Post by eLPuSHeR » Tue Apr 22, 2014 8:33 pm

Ok. I skipped the slugs for now
SpoilerShow
(but I got a key there).
SpoilerShow
I have also solved my food issue for now. I have found a kitchen with plenty of food. I am now exploring level 2 trying to figure out what was the way to the "skulls chamber".

I am also partly stuck at a door saying "be patient" or something like that. You have to insert gems in eye sockets but I am still trying after dying a couple of times.
PS - I wonder if someone else is playing this module. A little bit on the difficult side but quite good nonetheless.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)

User avatar
THOM
Posts: 1181
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: [MOD] Castle Ringfort

Post by THOM » Tue Apr 22, 2014 8:56 pm

Seems you run through the game in a strange order
SpoilerShow
..if you have been at the slugs and are now back at the kitchen, thats not the order I expected. But probably possible...
Good to hear, that you found food. I knew, that there must be enough...
SpoilerShow
Concerning the gem quest: There is a hint in the game. But you have to go back the way up you came from and than look carefully...
eLPuSHeR wrote:PS - I wonder if someone else is playing this module. A little bit on the difficult side but quite good nonetheless.

Oh, can you shout that loud into the world... ?? :mrgreen:
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: [MOD] Castle Ringfort

Post by eLPuSHeR » Tue Apr 22, 2014 9:41 pm

Ok. I opened the gem door.

I also opened the quartz secret.

And now I am totally stuck.
SpoilerShow
I have been running up and down and I don't know where to get the key to the staircase down located at the kitchen. I have four ornate keys though. I don't know where they belong either. And I am also missing four skulls yet.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)

User avatar
THOM
Posts: 1181
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: [MOD] Castle Ringfort

Post by THOM » Tue Apr 22, 2014 10:02 pm

Kitchen
SpoilerShow
key is located not that far from the door but you have to look carefully - watch out for the glow it emmits... BTW: kitchen-cellar is facultative
OrnateKeys
SpoilerShow
you have been there: second outer ring, north
Skulls
SpoilerShow
finding skulls is an extra quest - if you havn't them all - too sad, but not the end of the game
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: [MOD] Castle Ringfort

Post by eLPuSHeR » Tue Apr 22, 2014 11:48 pm

Ok. Thank you.

I will keep trying tomorrow.

BTW: What does facultative mean? optional?
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)

User avatar
THOM
Posts: 1181
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: [MOD] Castle Ringfort

Post by THOM » Wed Apr 23, 2014 12:02 am

optional, yes.

sorry: my bad englishskills...
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: [MOD] Castle Ringfort

Post by eLPuSHeR » Wed Apr 23, 2014 8:38 am

No worries. I am not a native english speaker either.
SpoilerShow
OK. I finished it the wrong way. And I missed two skulls.

By the way . The ending lines with Lord Beringar are full of typos.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)

User avatar
THOM
Posts: 1181
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: [MOD] Castle Ringfort

Post by THOM » Fri Apr 25, 2014 1:46 am

Ah - therefore you tend to edit old post, I havn't realized, that you finished the game.

Thanks for playing. - Some comments?

And, can you name the typos in the dialogue - maybe if I send you a file? Someone had already a look on it but probably not deep enough...



Subject: [MOD] Castle Ringfort
eLPuSHeR wrote:No worries. I am not a native english speaker either.
SpoilerShow
OK. I finished it the wrong way. And I missed two skulls.

By the way . The ending lines with Lord Beringar are full of typos.
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

Post Reply