[MOD] Castle Ringfort 2.0

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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THOM
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Re: [MOD] Castle Ringfort

Post by THOM »

Are there any new areas left out?
Have you gotten something of interest?
SpoilerShow
There is nothing more here than killing the ghost and getting the skull. The corridors are just connections between familiar areas.
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
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bacchus1974
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Re: [MOD] Castle Ringfort

Post by bacchus1974 »

ok i don t understand where i must go i have try to come back in my steps but nothing. i have 16 skulls?????
I HAVE VORPAL blade BUT NOTHING

http://zupimages.net/up/14/22/40hj.jpg
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THOM
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Re: [MOD] Castle Ringfort

Post by THOM »

Well - I see a door in the south-west, that you have left out...
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
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bacchus1974
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Re: [MOD] Castle Ringfort

Post by bacchus1974 »

yes but i can t return at this door because the traps are open and i can t to managed to go at this door south west
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THOM
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Re: [MOD] Castle Ringfort

Post by THOM »

bacchus1974 wrote:yes but i can t return at this door because the traps are open and i can t to managed to go at this door south west
Uuups - you have detected a dead end... :shock:
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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bacchus1974
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Re: [MOD] Castle Ringfort

Post by bacchus1974 »

ok i stop my adventure
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THOM
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[MOD] Castle Ringfort 2.0

Post by THOM »

Hi there.

I have released an updated version of CASTLE RINGFORT (2.0).

http://www.nexusmods.com/grimrock/mods/374/?

Alternative on Dropbox:
https://dl.dropboxusercontent.com/u/317 ... t-v2-0.zip

It was necessary because there were some heavy bugs in it. Sorry for all of you who had so much inconvenience with that.

But that's not all. In fact what I have done is

1 - fixed the bugs and checked again the whole thing. No malfunctions should exist anymore.
2 - updated the telling of the story. Unveiling the intrigue is more exciting now.
3 - updated the look here and there. Some areas could impress you.

Still included is a bunch of additional props and creatures (some well known, some really new!) - and most notably the latest monster designed by the famous Leki.

2 new teaser-pics:

Image

Image
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
Grimfan
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Re: [MOD] Castle Ringfort 2.0

Post by Grimfan »

Unfortunately I started playing this mod and I am stuck right at the beginning. Killed the two spiders and two guards and cannot proceed through the door out of the room. I pressed the button (multiple times in fact) and nothing happens. Am I missing something stupidly simple or is my copy of the mod stuffed up?
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THOM
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Re: [MOD] Castle Ringfort 2.0

Post by THOM »

You pressed the button? The big copper one? That's not the one...
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
Grimfan
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Re: [MOD] Castle Ringfort 2.0

Post by Grimfan »

No, I was pressing the secret button under the curtain (well, I pressed the copper one first and wasn't sure what it did). I have played dozens of mods and secret buttons are the first thing I check for if the obvious doesn't work. Anyhow I downloaded the mod again and the button worked normally.

I have no idea why it didn't work the first time, especially since it was a rather strange bug. :shock:

The mod has been good so far, though I'm glad I'm playing it with my high-level party with decent spells. :)
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