[MOD] Prisoner of Bleakhall - UPDATE! 1.33
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- Posts: 142
- Joined: Wed May 30, 2012 11:11 pm
Re: [MOD] Prisoner of Bleakhall - Release
Looks really good..will wait until the update comes along..good luck!
- spectre900
- Posts: 124
- Joined: Fri Sep 14, 2012 1:47 am
Re: [MOD] Prisoner of Bleakhall - Release
Just a question...
SpoilerShow
is there no end to the snails that spawn in level 14 after you step on that pressure plate? Cause I'm literately using snail slice as ammo cause there are now dead snail food all over the place. And I can't really move forward cause they are just too many to fight through. And if I'm really unlucky there will be a skeleton coming up behind me and then I'm boxed in and dead.
There's just simply too many enemies for a lone guy to take on and no way to run around them. Could this a possible spawner bug or something?
There's just simply too many enemies for a lone guy to take on and no way to run around them. Could this a possible spawner bug or something?
Re: [MOD] Prisoner of Bleakhall - Release
Ok I'll have to fix that then, hopefully I can get a new exported soon
right now it seems I can't export any files over 120mb for some reason, I've tried using another computer but it still won't work if anyone has any ideas I'd be grateful
right now it seems I can't export any files over 120mb for some reason, I've tried using another computer but it still won't work if anyone has any ideas I'd be grateful
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
Re: [MOD] Prisoner of Bleakhall - Release
SpoilerShow
After you step on the pressure plate run to the button at the end of the hallway and press it. Actually I don't know if pressing the button stops the snail spawn or if there is a hidden pressure plate that stops them but they stopped for me.
Re: [MOD] Prisoner of Bleakhall - Release
I'm about to ascend to Level 11. I was just curious how I'm doing on secrets thus far. So far I've found 13, though there are a few I'm pretty sure I missed:
I'm liking your mod. Nice balance of puzzles and battles. The lighted path puzzle took me a bit, though that was just me trying to determine how literal you were with the clues.
Looking forward to seeing what is upstairs.
SpoilerShow
Level 12, northeast room with the fireball demon heads. There are some nice looking shields there that I can't seem to get to. Can the be gotten or are they there just to tease me?
Level 14, northwest corner area that accesses the spell forge. There are some teleporters there that I can't seem to get to.
Also on Level 14 a bit to the southeast of the spell forge access, there is some leather armor that I can see behind a grate but cannot seem to get to.
Level 14, northwest corner area that accesses the spell forge. There are some teleporters there that I can't seem to get to.
Also on Level 14 a bit to the southeast of the spell forge access, there is some leather armor that I can see behind a grate but cannot seem to get to.
Looking forward to seeing what is upstairs.
Re: [MOD] Prisoner of Bleakhall - Release
LocalFire wrote:Ok I'll have to fix that then, hopefully I can get a new exported soon
right now it seems I can't export any files over 120mb for some reason, I've tried using another computer but it still won't work if anyone has any ideas I'd be grateful
Go to Low Rsolution Mode before Export, should work fine then. (Cuts down a significant amount of RAM, which is usually what prevents exporting larger .dat's.)
Hope this helps!!
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Re: [MOD] Prisoner of Bleakhall - Release
There are about 15 secrets up to that point (not counting iron doors, or optional areas sealed by puzzles)lurker wrote:SpoilerShowLevel 12, northeast room with the fireball demon heads. There are some nice looking shields there that I can't seem to get to. Can the be gotten or are they there just to tease me?
Level 14, northwest corner area that accesses the spell forge. There are some teleporters there that I can't seem to get to.
Also on Level 14 a bit to the southeast of the spell forge access, there is some leather armor that I can see behind a grate but cannot seem to get to.
You can get that leather armor by hitting a switch on wall where you enter the cells, (behind a gobelin) near a note that says "once all the eastern dead" hit the button the same number of times as there are human remains in the easterns cells to open it (the counter on the switch resets after 10 secs so plenty of time)
Those shields are a teaser, you cant get them but you can make one later, its one of special items, with a special game effect.
Lastly I'm not sure about which teleports so I'll show a vid one of my testers made https://www.youtube.com/watch?v=Ly9gxK4 ... 4J&index=7 He got stuck here for awhile so its a bit long
@Msyblade thanks for the tip I'll give it a try EDIT: it worked! now to upload the new version 1.1
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
Re: [MOD] Prisoner of Bleakhall - Release
LocalFire wrote:It seems each time I try to export the new file it just crashes straight to desktop, so no update while I try to sort this out
As a work around the door problem I've suggested the console, if you don't know how to use it
go to Almost human/legend of grimrock and open the grimrock.cfg file with notebook,
change console to true and consoleKey = 75 (this will make it the K key) when near the door open the console with K and type prison_door_metal_2:open()
I'll post up a new version as soon as grimrock stops crashing on me
Sorry for such a terrible bug somehow being missed and so early!
ok, no problem, thanks for the help, I ill try the console.
Re: [MOD] Prisoner of Bleakhall - Release
Ok so version 1.1 is up, this fixes the problem with the door as well as several other minor issues, I'll put a changelog in the first post
Let me just thank everyone for their patience while I sorted this out.
Let me just thank everyone for their patience while I sorted this out.
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: [MOD] Prisoner of Bleakhall - Release
Good to hear, and congrats!LocalFire wrote:Ok so version 1.1 is up, this fixes the problem with the door as well as several other minor issues, I'll put a changelog in the first post
Let me just thank everyone for their patience while I sorted this out.