boyflea wrote:No idea what aisSpoilerShownonogram
boyflea wrote:SpoilerShowam currently looking at the level editor code and even have 4 patterns in LUA: how do I implement those patterns in this 9x9 room.
boyflea wrote:No idea what aisSpoilerShownonogram
boyflea wrote:SpoilerShowam currently looking at the level editor code and even have 4 patterns in LUA: how do I implement those patterns in this 9x9 room.
thanks for this.minmay wrote:boyflea wrote:No idea what aisSpoilerShownonogramSpoilerShowboyflea wrote:SpoilerShowam currently looking at the level editor code and even have 4 patterns in LUA: how do I implement those patterns in this 9x9 room.SpoilerShowWield Margonon's Wand and "attack" with it while facing one of the squares. This will light that square up. If you've been looking at the 'nonogram' script entity or dungeon.lua, you want to light up the squares corresponding to the 'X' characters.
Seems ok so far ...Diarmuid wrote:i am testing the balance still, toned it bit since my last post. the idea is that 15 must be easy to achieve, 30 quite normal for everyone, 50 really hard for dedicated players and 75 almost impossible for die-hard power parties.
boyflea wrote:thanks for this.SpoilerShowJust trying to understand how you figured this puzzle out, if you don't mind the interrogation: Could not see anything to indicate what the patterns were, what the relationship between wand and this room were or how the text on the wall relates to the puzzle. Is there some clue in the diary notes that I've missed? Please let me know how you deduced the puzzle - have the wand, diary pages, a blue lens and the goggles and that was all I could figure out. If it's just me being dense then fair enough, just say so.
Thanks minmay for the response: I'd never heard of them until I read your example,minmay wrote:boyflea wrote:thanks for this.SpoilerShowJust trying to understand how you figured this puzzle out, if you don't mind the interrogation: Could not see anything to indicate what the patterns were, what the relationship between wand and this room were or how the text on the wall relates to the puzzle. Is there some clue in the diary notes that I've missed? Please let me know how you deduced the puzzle - have the wand, diary pages, a blue lens and the goggles and that was all I could figure out. If it's just me being dense then fair enough, just say so.SpoilerShowI figured it out by trying various interpretations of the numbers and eventually happened on the correct one; it helped that I was familiar with nonograms in the first place. There is an important additional clue which I didn't notice until after solving it: read "Margonon" backwards.
boyflea wrote:Margonon's Room update: big spoiler, but am not just stuck but bewildered by this one.
I must have missed a step. Or several. Help wanted please.SpoilerShowI have beaten the warden and got the goggles
Used the goggles to nip downstairs to retrieve the blue lens,
Picked up teh purple wand form the alcove - it confirms it does nothing though works upstairs to turn squares white.
On the original floor, there is a door with a keyhole in I cannot enter
I have collected 7 diary pages, somr story, but in terms of clues ? 16-20-23-29-32-66-67?
Goggles/alcove hint allows me to leave room.
Have investigate the corridor of fireballs, but apart from locked tombs, nothing else is apparently accessible on this level.
So have been trying to take on the nonogram puzzle - blindly. Surely I've missed a very important step?
Nonogram puzzle:
the writing on the walls does not relate to any nonogram pattern, text is random.
looking in the editor map I replicate the patterns shown under ALLNONOGRAMS - but no response:
what pattern does the game check against? when does it check the pattern?
ie: where does 'name' come from? g_CurNonogram = ALLNONOGRAMS[name]
How is the nonogram checked? after each wand cast? as part of the reset button?