Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Dr.Disaster
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by Dr.Disaster » Mon Mar 31, 2014 9:49 pm
aaneton wrote:Diarmuid wrote:
EDIT: I tested it and it worked allright, then I probably tried to place the starting location somewhere with "y" and it added two "y"s in the script.

Been there, done that many times. Would be so much better if command was CTRL+y or something.
I'd say it's an overuse phenomenon of Linux vi editor when moving (back) to a different editor.

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Diarmuid
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- Location: Montreal, Canada
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Contact:
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by Diarmuid » Mon Mar 31, 2014 9:58 pm
Well, patch 1 is re-re-uploaded on nexus and steam, let's hope it's allright this time!
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aaneton
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by aaneton » Mon Mar 31, 2014 10:17 pm
Dr.Disaster wrote:I'd say it's an overuse phenomenon of Linux vi editor when moving (back) to a different editor.

Oh lets NOT go there
(I have worked more or less as a UNIX and Linux administrator for over 10 years. I love VI, it is the only editor I use when working with the systems)
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SpiderFighter
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by SpiderFighter » Mon Mar 31, 2014 10:19 pm
Diarmuid wrote:Well, patch 1 is re-re-uploaded on nexus and steam, let's hope it's allright this time!
Yep...out of the prison and so far, so good!
Just noticed while playing through the Prison again:
Killing the Ogre counts as kill in the Monsters kill count, while killing the Cultist doesn't.
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minmay
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by minmay » Tue Apr 01, 2014 5:33 am
Crash at the very beginning of the game:
If I kill the ogre without wielding the dagger, this happens:
#paan_prison_script1:177: duplicated entity id
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'spawn'
#paan_prison_script1:177: in function 'OgreEscape'
#paan_prison_script1:381: in function 'itemCheck'
#paan_prison_script1:446: in function 'checkDagger'
#hooks:77: in function 'onAttack'
[string "Champion.lua"]: in main chunk
[string "Champion.lua"]: in function 'attack'
[string "AttackPanel.lua"]: in function 'select'
[string "AttackPanel.lua"]: in function 'drawItemSlot'
[string "AttackPanel.lua"]: in function 'update'
[string "AttackPanel.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
EDIT: Another one: you can walk right through the railing and off into the "void" at 20, 16 on level 9.
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aaneton
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by aaneton » Tue Apr 01, 2014 7:52 am
minmay wrote:Crash at the very beginning of the game:
If I kill the ogre without wielding the dagger, this happens:
#paan_prison_script1:177: duplicated entity id
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'spawn'
#paan_prison_script1:177: in function 'OgreEscape'
#paan_prison_script1:381: in function 'itemCheck'
#paan_prison_script1:446: in function 'checkDagger'
#hooks:77: in function 'onAttack'
[string "Champion.lua"]: in main chunk
[string "Champion.lua"]: in function 'attack'
[string "AttackPanel.lua"]: in function 'select'
[string "AttackPanel.lua"]: in function 'drawItemSlot'
[string "AttackPanel.lua"]: in function 'update'
[string "AttackPanel.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
EDIT: Another one: you can walk right through the railing and off into the "void" at 20, 16 on level 9.
How do you kill the ogre without the Dagger? that should not be possible. There should be an invisible wall between the ogre and you should no be able to hit him. In fact you never hit him even with the dagger, it's just a script checking that you wield the dagger at the specific position and attack in specific direction if the conditions match, the Ogre is "killed" by the script.
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minmay
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by minmay » Tue Apr 01, 2014 8:37 am
Hm, maybe it was the cultist I attacked. I'll try to reproduce it tomorrow, need to go to bed right now.
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aaneton
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by aaneton » Tue Apr 01, 2014 9:44 am
minmay wrote:Hm, maybe it was the cultist I attacked. I'll try to reproduce it tomorrow, need to go to bed right now.
Ok thanks for the report, I will try to reproduce this aswell.
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Dr.Disaster
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by Dr.Disaster » Tue Apr 01, 2014 10:20 am
minmay wrote:EDIT: Another one: you can walk right through the railing and off into the "void" at 20, 16 on level 9.
Aye in patch 1 i can do this too now; it's the square beside the fighter's treasures. It was not possible in the original release.
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SpiderFighter
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by SpiderFighter » Tue Apr 01, 2014 2:55 pm
aaneton wrote:minmay wrote:Hm, maybe it was the cultist I attacked. I'll try to reproduce it tomorrow, need to go to bed right now.
Ok thanks for the report, I will try to reproduce this aswell.
I can't reproduce it by attacking either the cultist or the ogre. Curiouser and curiouser!