The One Room Round Robin 2 [PATCH 3b + SOURCES released]

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
Isaac
Posts: 2994
Joined: Fri Mar 02, 2012 10:02 pm

Re: The One Room Round Robin 2 [Release & Discussion]

Post by Isaac » Sun Mar 30, 2014 2:31 am

I have seen that myself some weeks back... I think that that is how that torch_holder asset looks when there is a torch in it.

(Obviously it needs work if it's going to be used.)

User avatar
Dr.Disaster
Posts: 2855
Joined: Wed Aug 15, 2012 11:48 am

Re: The One Room Round Robin 2 [Release & Discussion]

Post by Dr.Disaster » Sun Mar 30, 2014 3:08 am

Isaac wrote:I have seen that myself some weeks back... I think that that is how that torch_holder asset looks when there is a torch in it.
You are right. By default both these torch holders are empty. Now i tried to place a torch here which works; i had to place it in the center of the open door like into an invisible regular torch holder. This changed the left holder into the occupied state showing the unlit torch plus the torch flame floating in mid-air.

User avatar
JKos
Posts: 464
Joined: Wed Sep 12, 2012 10:03 pm
Location: Finland
Contact:

Re: The One Room Round Robin 2 [Release & Discussion]

Post by JKos » Sun Mar 30, 2014 12:00 pm

Really glad to see that this beast is finally released. Congrats to all of you (and me ;) ) and Diarmuid especially, you made a hell of a job with this.
I'm pretty glad now that I didn't have the time to test all rooms, so I still have plenty of new rooms to solve.
And apparently there is already a patch coming, so I think I will wait until it's released before I start my real playthrough (If I have the patience).
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450

User avatar
Diarmuid
Posts: 807
Joined: Thu Nov 22, 2012 6:59 am
Location: Montreal, Canada
Contact:

Re: The One Room Round Robin 2 [Release & Discussion] *PATCH

Post by Diarmuid » Mon Mar 31, 2014 6:11 pm

Patch 1 is released :) See changelog above. We have fix most urgent issues and others which were trivial to fix. We still have a few known issues we're working on, along other future reports, so expect a patch 2 next monday as well, altough probably with less changes.

User avatar
SpiderFighter
Posts: 789
Joined: Thu Apr 12, 2012 4:15 pm

Re: The One Room Round Robin 2 [Release & Discussion] *PATCH

Post by SpiderFighter » Mon Mar 31, 2014 6:18 pm

Diarmuid wrote:Patch 1 is released :) See changelog above. We have fix most urgent issues and others which were trivial to fix. We still have a few known issues we're working on, along other future reports, so expect a patch 2 next monday as well, altough probably with less changes.
Love the code name. :D

User avatar
Diarmuid
Posts: 807
Joined: Thu Nov 22, 2012 6:59 am
Location: Montreal, Canada
Contact:

Re: The One Room Round Robin 2 [Release & Discussion] *PATCH

Post by Diarmuid » Mon Mar 31, 2014 6:19 pm

SpiderFighter wrote:
Diarmuid wrote:Patch 1 is released :) See changelog above. We have fix most urgent issues and others which were trivial to fix. We still have a few known issues we're working on, along other future reports, so expect a patch 2 next monday as well, altough probably with less changes.
Love the code name. :D
Credit to Xanathar for that one ;)

User avatar
Xanathar
Posts: 629
Joined: Sun Apr 15, 2012 10:19 am
Location: Torino, Italy
Contact:

Re: The One Room Round Robin 2 [Discussion] *PATCH 1*

Post by Xanathar » Mon Mar 31, 2014 7:11 pm

Hi all :)

Diarmuid just contacted me on Skype:

Do NOT download the patch and please, wait one hour (he left a little testing item where it shouldn't have been - nothing tragic).
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com

The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563

My preciousss: http://www.moonsharp.org

User avatar
Dr.Disaster
Posts: 2855
Joined: Wed Aug 15, 2012 11:48 am

Re: The One Room Round Robin 2 [Discussion] *PATCH 1*

Post by Dr.Disaster » Mon Mar 31, 2014 7:27 pm

Xanathar wrote:Hi all :)

Diarmuid just contacted me on Skype:

Do NOT download the patch and please, wait one hour (he left a little testing item where it shouldn't have been - nothing tragic).
Too late, it's already on Steam and get's distributed (just got it automatically).
Just upload the fixed fix and all should be fine.

User avatar
Diarmuid
Posts: 807
Joined: Thu Nov 22, 2012 6:59 am
Location: Montreal, Canada
Contact:

Re: The One Room Round Robin 2 [Discussion] *PATCH 1*

Post by Diarmuid » Mon Mar 31, 2014 7:31 pm

That's what I'm doing - It's uploading to steam right now, should be live in about 20 min.

User avatar
SpiderFighter
Posts: 789
Joined: Thu Apr 12, 2012 4:15 pm

Re: The One Room Round Robin 2 [Discussion] *PATCH 1*

Post by SpiderFighter » Mon Mar 31, 2014 8:04 pm

Is the Nexus version set to download? I actually have a couple of hours to play for once!

Post Reply