[mod] DawnTower - The Escape 1.3.6 Final+

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
spectre900
Posts: 124
Joined: Fri Sep 14, 2012 1:47 am

Re: [mod] DawnTower - The Escape 1.3

Post by spectre900 » Sun Apr 06, 2014 9:04 pm

Okay, got an update out! Version 1.3 (nexus only for now)

I have not yet fully tested the final changes to it, but everything before that and the small tests in the editor worked fine.

Also new locks are friggin great. Just adds so much to the game in my opinion.

Edit 1: --1.3.2--
ofc I found a bug later with a wall blocking a stair. >.<
Fixed now. =/

Edit 2: --1.3.3--

Fixed a few cosmetics on two locks I forgot to edit and also edited the level names. (if you already run 1.3.2 you don't need this fix, this is only a minor cosmetic fix).

User avatar
spectre900
Posts: 124
Joined: Fri Sep 14, 2012 1:47 am

Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by spectre900 » Tue Apr 08, 2014 11:31 pm

Final version released! yay~

or at least I hope it is. It should be unless any more bugs show up but I did yet another run through, noted the few issues that I could find and fixed them along the way. So hopefully no more updates will be required. but if you do find any issues, let me know!

And um, if you do have the time, would you please give me a review on this one? I would really like to know what you guys think.

JimBob
Posts: 70
Joined: Fri Dec 07, 2012 2:55 pm
Location: North Yorkshire,England

Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by JimBob » Tue Apr 15, 2014 8:40 pm

SpoilerShow
I have killed the ogre and powered up the Lightning Blade but I can't get back to the door with the key as the way is blocked.Do I need to get the new version?

User avatar
spectre900
Posts: 124
Joined: Fri Sep 14, 2012 1:47 am

Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by spectre900 » Tue Apr 15, 2014 9:05 pm

JimBob wrote:
SpoilerShow
I have killed the ogre and powered up the Lightning Blade but I can't get back to the door with the key as the way is blocked.Do I need to get the new version?
SpoilerShow
I believe all versions should work in this part. If you run the latest one then I'm guessing you have the round key, yes? Thing is the way you came in is blocked, so you have to use the key you got to find a new way out. (remember, these keys are retrievable from locks.)

Older versions have the gold key dropped and you need to find a secret button to continue. But I very much recommend the 1.3.5 version as it has all bugs (that I could find) and such fixed.

JimBob
Posts: 70
Joined: Fri Dec 07, 2012 2:55 pm
Location: North Yorkshire,England

Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by JimBob » Thu Apr 17, 2014 9:33 pm

SpoilerShow
I am now stuck at the 5 altar puzzle.I have tried all combinations of 3 out of 5 but with no luck.What am I doing wrong?

User avatar
spectre900
Posts: 124
Joined: Fri Sep 14, 2012 1:47 am

Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by spectre900 » Thu Apr 17, 2014 10:25 pm

JimBob wrote:
SpoilerShow
I am now stuck at the 5 altar puzzle.I have tried all combinations of 3 out of 5 but with no luck.What am I doing wrong?
SpoilerShow
Have you tried standing on the trapdoor in front of the door for a few seconds where the light shines up after placing the items? (I probably should have better hinted at that. hm... )
.
But if you already know about that and found the note under the trapdoor, then the code should be....
.
.
.
.
> the last code written on the note but mirrored. <
.
.
.
>In other words items should be placed on altar 1, 2, and 4 counted from left to right. <

JimBob
Posts: 70
Joined: Fri Dec 07, 2012 2:55 pm
Location: North Yorkshire,England

Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by JimBob » Fri Apr 18, 2014 9:52 am

spectre900 wrote:
JimBob wrote:
SpoilerShow
I am now stuck at the 5 altar puzzle.I have tried all combinations of 3 out of 5 but with no luck.What am I doing wrong?
SpoilerShow
Have you tried standing on the trapdoor in front of the door for a few seconds where the light shines up after placing the items? (I probably should have better hinted at that. hm... )
.
But if you already know about that and found the note under the trapdoor, then the code should be....
.
.
.
.
> the last code written on the note but mirrored. <
.
.
.
>In other words items should be placed on altar 1, 2, and 4 counted from left to right. <

I had tried all combinations including that one but nothing happens.

User avatar
RMariano
Posts: 287
Joined: Mon Apr 02, 2012 1:16 pm
Location: Florida, USA
Contact:

Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by RMariano » Fri Apr 18, 2014 2:38 pm

That Altar thingy has me stumped too.
Regards,

RMariano

User avatar
spectre900
Posts: 124
Joined: Fri Sep 14, 2012 1:47 am

Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by spectre900 » Fri Apr 18, 2014 2:41 pm

JimBob wrote: I had tried all combinations including that one but nothing happens.
That's weird. if the code is wrong, the pit opens and as you fall through the puzzle is set to reset everything. Did you actually try to stand still on the pit for about 5 seconds after setting the code?

JimBob
Posts: 70
Joined: Fri Dec 07, 2012 2:55 pm
Location: North Yorkshire,England

Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by JimBob » Fri Apr 18, 2014 3:50 pm

spectre900 wrote:
JimBob wrote: I had tried all combinations including that one but nothing happens.
That's weird. if the code is wrong, the pit opens and as you fall through the puzzle is set to reset everything. Did you actually try to stand still on the pit for about 5 seconds after setting the code?

Thanks.It's worked OK now.I missed the bit about having to reset the puzzle.

Post Reply