[MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
maneus
Posts: 227
Joined: Mon Jun 17, 2013 10:42 pm
Location: Switzerland

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Post by maneus » Wed Sep 24, 2014 8:08 pm

Thank you all for your comments.

"Lucretius´s Thunder" grows from day to day.
At the moment I have made 59 new items, 34 new animations for various things inside the levels,
4 completely new monsters with their own new animations and over 450 new objects for the level designs.

Here are two new little preview pictures:
SpoilerShow
This one shows the new "Cavern Monster" from the video with the "One-armed Tentacles":Image

And here is the "Spoon-Ogre":
Image

Thank you Leki for making the "Spoon-Ogre" possible.

User avatar
Isaac
Posts: 2865
Joined: Fri Mar 02, 2012 10:02 pm

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Post by Isaac » Wed Sep 24, 2014 9:33 pm

Highly impressive work Maneus! 8-)

User avatar
kenfusion
Posts: 31
Joined: Tue Jul 30, 2013 8:52 am

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Post by kenfusion » Mon Oct 06, 2014 9:19 pm

just finished this mod, well as far as one could go on it. It was awesome! is it ever gonna be finished? I must commend you this is a must play :)

User avatar
maneus
Posts: 227
Joined: Mon Jun 17, 2013 10:42 pm
Location: Switzerland

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Post by maneus » Tue Oct 07, 2014 3:45 pm

Thank you kenfusion. :D

I work every day on it and my skills are grown since I´ve uploaded your version of "Lucretius´s Thunder".
Level 1-9 is now fully playable with some amendments in the upper floors. 3 levels I have complete to do.
If it´s finished it will be fantastic!

If you like "Lucretius´s Thunder" in your unfinished version, you will love it when it´s finished.

User avatar
maneus
Posts: 227
Joined: Mon Jun 17, 2013 10:42 pm
Location: Switzerland

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Post by maneus » Wed Apr 13, 2016 1:07 pm

I have a question about particle effect after a monster dies.
I made a new monster from scratch on and after killing it in game the dying particle effect is different to other monsters.
There is a particle beam in the middle which is falling down to the ground.

Here is a link to the video you can watch it: https://youtu.be/q-YjWzk7EoQ

Is there a way to change the effect or remove it to the normal one?
I have no idea. I have tried all in my might but nothing worked.

User avatar
THOM
Posts: 1036
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Post by THOM » Wed Apr 13, 2016 2:43 pm

"This video is private" .... :?:
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

User avatar
maneus
Posts: 227
Joined: Mon Jun 17, 2013 10:42 pm
Location: Switzerland

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Post by maneus » Wed Apr 13, 2016 4:58 pm

Changed! Was my fault. Sorry.

minmay
Posts: 2574
Joined: Mon Sep 23, 2013 2:24 am

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Post by minmay » Wed Apr 13, 2016 9:42 pm

The death particle effect uses the monster's mesh to figure out where to emit particles. It looks like most of your mesh is not connected properly and as a result the game thinks most of the triangles are very close together. If you give me the model file I could probably figure it out.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.

User avatar
maneus
Posts: 227
Joined: Mon Jun 17, 2013 10:42 pm
Location: Switzerland

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Post by maneus » Sun Jun 17, 2018 5:01 pm

A while has passed since my last post.

A lot of new rooms with (as I think) cool designs are finished and tons of new animations and models are made.
But it will need some more time before finish.

Currently I have to do the last level inclusive bossfight, a few pictures of the intro and the most of the pictures of the outros (yes there will be more then one ending scene).

I also updated the link in my first post to the latest wip-version of "Lucretius´s Thunder".
Last edited by maneus on Tue Aug 20, 2019 4:50 pm, edited 1 time in total.

User avatar
Isaac
Posts: 2865
Joined: Fri Mar 02, 2012 10:02 pm

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Post by Isaac » Sun Jun 17, 2018 6:56 pm

This looks really nice. 8-)

Post Reply