[MOD] The Tomb of Tiggy Tamal

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
lexdr
Posts: 108
Joined: Thu Dec 26, 2013 3:29 pm
Location: France

Re: [MOD] The Tomb of Tiggy Tamal

Post by lexdr » Fri Feb 14, 2014 9:21 pm

boyflea wrote:Fantastic dungeon dude. :)
Thank you very much for the compliment!
:D
boyflea wrote: will you be posting guides for the LA section?
Oh yes! I've forgotten.
I'm currently hardly working on a second DM dungeon.

Some clues... (as I remerber)
SpoilerShow
In LA are part of level 2, there are 4 levers to find: from W to E order, lever 1 one is on the SW, levers 2 and 3 are in evidence on the N and lever 4 is behind a breakable wall at the S position of lever 3. To access stairs to level 3 on the south, levers 1/3/4 have to be activated and lever 2 deactivated, go to S and activate a button in the long NS corridor.
Stairs lead to a room on level 3: kill laguardians and take the key in the fountain.
Lex

User avatar
Dr.Disaster
Posts: 2845
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] The Tomb of Tiggy Tamal

Post by Dr.Disaster » Fri Feb 14, 2014 9:35 pm

boyflea wrote:Fantastic dungeon dude. :) will you be posting guides for the LA section? No idea where I'm going in here - cannot find the 4th gold key... [or the 2nd 'black' key for that matter for door #2 :)]... though have foudn a mysterious and grand-looking ornate door that I can apparently...
SpoilerShow
...throw things through?
SpoilerShow
There is no 2nd 'black' key. You have to find another way to pass/clear the area.
The "throw-thru" thing is a known bug in germanny's ornate door definition (might be fixed in wallset version 2.x); don't think too hard about it.

User avatar
boyflea
Posts: 50
Joined: Tue Aug 06, 2013 4:18 pm
Location: Hampshire, UK
Contact:

Re: [MOD] The Tomb of Tiggy Tamal

Post by boyflea » Sun Feb 16, 2014 12:29 am

Thanks for responding! I did manage to figure it out by re-reading the notes and trial-and-erroring. I do love your puzzles and finally got the last secrets by essentially going through the forums :). Look forward to your next endeavour - you inspire me to try again to make another :)

cheers dude! ENDORSED! * * * * *

lexdr
Posts: 108
Joined: Thu Dec 26, 2013 3:29 pm
Location: France

Re: [MOD] The Tomb of Tiggy Tamal

Post by lexdr » Mon Feb 17, 2014 10:00 pm

Added the two last help tips:
- Part 8 - IS (lvl 2/3/4/5)
- Part 9 - LA (lvl 2/3)

User avatar
AnnElfwind
Posts: 180
Joined: Thu Jan 09, 2014 3:26 pm
Contact:

Re: [MOD] The Tomb of Tiggy Tamal

Post by AnnElfwind » Thu Oct 23, 2014 1:27 pm

Hi, I don't know what I missed, but I just don't know where to get the key needed to open the throne room... I mean, I have a cross key, that I'm not sure if I actually need for something and I'm standing in front of the throne room without a key that would open it... Help?

User avatar
sapientCrow
Posts: 394
Joined: Sun Apr 22, 2012 10:57 am

Re: [MOD] The Tomb of Tiggy Tamal

Post by sapientCrow » Sat Nov 15, 2014 3:02 am

Just got around to playing your Dungeon after playing both Back to the Dungeon and Chaos strikes back (which drove me insane)
Thank you for making this one and I am going to check out your next one With Gothmog as the key character.

I really liked the style and layout of the Dungeon as well as some of those items that were original from DM but had no stats. (I liked how you added stats to them)
I ended with 22/24 secrets and used your maps to find the last 2.
I missed the one secret wall since there was only that one in the entire Dungeon and I missed the sword Halk talked about.

I had a fun time playing it and your next Mod looks even more interesting.
Hope you will create with LoG 2 editor as well.
Thanks again.

lexdr
Posts: 108
Joined: Thu Dec 26, 2013 3:29 pm
Location: France

Re: [MOD] The Tomb of Tiggy Tamal

Post by lexdr » Thu Jan 08, 2015 11:51 pm

Hi, thank you again for your comments!
:D
sapientCrow wrote:Hope you will create with LoG 2 editor as well.
Actually, I started playing LoG2 but I did not find this so special feeling that inspired me LoG1/DM...

With some free time, I could try to create a new LoG1 DM like dungeon from the scripting framework of The Curse of Gothmog.
We'll see.
:)

Lex

Post Reply