[MOD] Chaos Strikes Back - Remake -

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
comscript
Posts: 27
Joined: Tue Sep 18, 2012 6:05 pm
Location: France

[MOD] Chaos Strikes Back - Remake -

Post by comscript » Mon Sep 30, 2013 7:25 pm

After months of work I've finally finished the remake of Chaos Strikes Back.
It's the same difficulty as the original so be prepared to suffer. :P

Here are the links for CSB :
http://steamcommunity.com/sharedfiles/f ... =182382075
http://grimrock.nexusmods.com/mods/311//?

Here are the links for Back into The Dungeon :
http://grimrock.nexusmods.com/mods/65/?
http://steamcommunity.com/sharedfiles/f ... =104308534

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germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [MOD] Chaos Strikes Back - Remake -

Post by germanny » Mon Sep 30, 2013 7:51 pm

comscript wrote:After months of work I've finally finished the remake of Chaos Strikes Back.
It's the same difficulty as the original so be prepared to suffer. :P
Great work, comscript! Much appreciated. Many thanks for this remake.
Sorry i cant helped you with assets - really no time left for it :/
I hope to catch some freetime to play^^
Think this is 100% guaranteed funplay, for shure ;)
Dungeon Master Resource Pack worker and passionated Beer drinker

andyroosta
Posts: 120
Joined: Wed May 30, 2012 11:11 pm

Re: [MOD] Chaos Strikes Back - Remake -

Post by andyroosta » Tue Oct 01, 2013 1:57 pm

Thanks and merci beaucoup..give it a try later.

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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] Chaos Strikes Back - Remake -

Post by Drakkan » Wed Oct 02, 2013 8:40 am

I finished Chaos strike back just once, back on the Amiga times, I remember playing it with some manual, becuase of many invisible walls and nasty secrets.
It is interesting that Dungeon master is so known RPG, but Chaos just stay behind in the shadows. Thanks for this mode, it looks fantastic. Are you going provide source to the modders ? For example this magic map is absolutely amazing !
Breath from the unpromising waters.
Eye of the Atlantis

comscript
Posts: 27
Joined: Tue Sep 18, 2012 6:05 pm
Location: France

Re: [MOD] Chaos Strikes Back - Remake -

Post by comscript » Wed Oct 02, 2013 6:27 pm

@Germanny, Thanks to you Germanny, without you I wouldn't have been able to do those mods.

@Drakkan, If Germany allows me to share his wallset, for sure I will. I'll publish my code too because both are linked.

Here the code for the magic map while you wait.

Be careful, the code is taking a lot of ressources into the onDrawGui() function

Code: Select all

function map(g)
  local i=0
  local j=0
  local px = party.x
  local py = party.y
  local plevel = party.level
  local w=3
  local h=3
  local x1,y1
  g.color(30,30,30,175)
  g.drawRect(20, 144, 112, 112)
  g.color(200,200,200,200)
  for x = px-w, px+w do
    j=0
    for y =py-h, py+h do 
      if not isWall(plevel,x,y) then
		x1 = 22+i*16
		y1 = 146+j*16
        g.drawRect(x1,y1,13,13)  
      end
      j=j+1
    end
    i=i+1
  end
  g.color(0,200,200,200)
  g.drawRect(70,194,13,13)
end

Ken_Tucky
Posts: 57
Joined: Sun Sep 29, 2013 6:46 pm

Re: [MOD] Chaos Strikes Back - Remake -

Post by Ken_Tucky » Fri Oct 04, 2013 10:50 pm

Drakkan wrote:I finished Chaos strike back just once, back on the Amiga times, I remember playing it with some manual, becuase of many invisible walls and nasty secrets.
I also played Chaos Strikes Back on the Amiga, and now I've played this mod for some hours I remember how challenging this game was.
I'm not stuck yet, but totally exhausted! :)
There certainly is a lot of invisible walls, nasty secrets and a heavy challenge overall, but still, it is great to play 'Chaos' again.
Thanks to the author for making another fantastic mod.

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Pecen
Posts: 40
Joined: Sun Jan 20, 2013 3:56 pm

Re: [MOD] Chaos Strikes Back - Remake -

Post by Pecen » Sat Oct 05, 2013 1:08 pm

Great, i am eager to play this, csb is masterpiece :D

And i'm very interested how did you rework some specific puzzles :)

bongobeat
Posts: 941
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD] Chaos Strikes Back - Remake -

Post by bongobeat » Mon Oct 07, 2013 12:03 am

gg!
I never play it on my old atari!

let's start now!
thanks for the link! :)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

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DeDy
Posts: 132
Joined: Sun Oct 07, 2012 3:41 pm
Location: Brno, Czech Republic

Re: [MOD] Chaos Strikes Back - Remake -

Post by DeDy » Wed Apr 09, 2014 9:43 pm

Indeed very difficult. Truly amazing. Finally completed.
Good work!

Now I know that Grimrock humbled game Chaos Strike Back.
Gratulation Almost Human!

Dungeon Master 10/10
Chaos Strike Back 10/10
Legend of Grimrock 11/10
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html

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sapientCrow
Posts: 392
Joined: Sun Apr 22, 2012 10:57 am

Re: [MOD] Chaos Strikes Back - Remake -

Post by sapientCrow » Thu Nov 13, 2014 3:31 am

This is an absolutely brilliant remake and really evolved from its predecessor.
Thank you for creating this.

I am a bit stumped at the moment with lockpicks. That is I do not have any nor have I found any.
I recall the death row door opens with lockpicks. However I do not have them and I do not even see a keyhole by that door.
Will I eventually find those lock picks? I feel like I have explored a great deal so far.
I have the Emerald Key and a ton of Iron keys and turquoise and a few squares as well as a bunch of gold keys.

thanks again for the remake! It really reminds how much more complex the minds of old school designers were. Well that is to say they actually published their complexity with all its unforgiving and arduous game play.

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