The Lurker is back !

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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J. Trudel
Posts: 117
Joined: Tue Aug 28, 2012 3:05 pm
Location: Montreal, Canada

The Lurker is back !

Post by J. Trudel » Wed Sep 11, 2013 4:55 am

Hey, guys !

I have been away for a long time. I'm sorry not to have given any news, I have been too busy with life happening so I had to take a break from modding and hanging around on the forums.

I'll try to get back to my old project asap but I had a lot of ideas in the meanwhile. One of my artist friends also told me he would help with some art for my project.

I'll do things on a smaller scale this time, last time I was almost programming cut-scenes ha ha ! I'll try to stay as close and true to Grimrock as possible with a few tweaks.

- A small town represented by still images that contains a tavern, a blacksmith, and a church. There you will be able to buy things, revive any dead characters, and get some quests. Dialogs will be old school and kept at a minimum, when you accept a quest it teleport you directly to the dungeon.

What I need :

- Learn how to show a full screen image
- Learn to do a dialog interface
- Learn how to hide the level # from the auto-map

What I want this mod to be ? Grimrock Infinitium, we could actually integrate all small dungeons 2 to 4 floor into this. So as the project is growing this would become a very big dungeon. To keep the file small, I suggest we use only the Original Grimrock assets, with a few monster tweaks and scripts but no new textures or anything.

What I'll do, a small Introduction dungeon of 2 or 3 floors. So the player can be in context why he got into the town.
The town in still images, 4 to 6 still images.

Anyone interested to help in the project ?
The Lurker

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Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
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Re: The Lurker is back !

Post by Neikun » Fri Sep 13, 2013 12:47 pm

Welcome back, Lurker!
And good luck with your project.
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